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Bubiszon

Poland
On FACEIT since 2019 255 matches tracked 64 matches in 30 days
Last updated:

How does Bubiszon play?

Rating 1.07 (from 205 matches) K/R 0.75 ADR 80.0 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 205 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.07+0.02 · Ø 1.05 better than 54%
Pistol kills per match 2.9
Knife kills 6 in 255 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 55%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 39x 4K, 5 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so slightly below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 41%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +329
= Stayed the same
K/R at 0.76, ADR at 80.9, Win rate at 57%
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.81. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −46 ELO
27 matches · 59% win rate
In match 4 of the day −15 ELO
29 matches · 38% win rate
Between 12:00 and 18:00 −12 ELO, win rate 51%
On Thursdays −50 ELO, win rate 45%

Bubiszon loses the most ELO on Cache: −46 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.89 · Ancient
  4. Most kills in a match: 41 · Nuke

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
58% better than 73%
0.76 better than 53%
82.7 better than 56%
1.07 better than 57%
53% of 333 duels better than 58%
32% of 41 situations better than 31%
Ancient64
50% better than 39%
0.75 better than 48%
80.4 better than 41%
1.11 better than 69%
57% of 208 duels better than 76%
30% of 27 situations better than 31%
Anubis44
64% better than 83%
0.74 better than 43%
78.9 better than 33%
1.07 better than 54%
49% of 186 duels better than 32%
42% of 24 situations better than 58%
Nuke29
55% better than 47%
0.81 better than 66%
80.0 better than 39%
1.11 better than 57%
50% of 92 duels better than 32%
53% of 15 situations better than 78%
Cache27
59% better than 63%
0.69 better than 26%
73.5 better than 16%
0.96 better than 25%
52% of 114 duels right on the average
38% of 13 situations better than 46%
Dust 210
60% -
0.84 -
87.5 -
1.21-
53% of 38 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bubiszon plays

Across 255 matches Bubiszon averages K/R 0.75 and ADR 80.0; the rating across the 205 rated matches is 1.07. Most room to improve: Headshot rate at 46%, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 46% headshots. The strongest map is Anubis with a 64% win rate in 44 matches. In 90 of 205 matches the rating was 1.10 or higher (44%), in 65 it was below 0.90. In 160 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: October 2026 at 1.11. Bubiszon loses the most ELO on Cache (−46 ELO, win rate 59%). Things go best on Nuke (+72 ELO, win rate 55%). Match no. 3 of the day goes best: 64% win rate, +49 ELO. Improved over the last three months: ELO +329. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.76, ADR at 80.9, Win rate at 57%. Last 30 days: 64 matches, win rate 63%, net ELO +147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.