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BrutalPz

Namibia
187 matches tracked 127 matches in 30 days
Last updated:

How does BrutalPz play?

Rating 0.94 K/R 0.70 ADR 79.6 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 187 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 13%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 0.92−0.10 · Ø 1.02 better than 15%
Pistol kills per match 3.1
Knife kills 1 in 187 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 37%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 20%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 24x 4K, 6 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 34%
Deaths per round 76%+4 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.70, Rating at 0.94, ADR at 79.6
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Mar 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −212 ELO
60 matches · 52% win rate
In match 4 of the day −167 ELO
22 matches · 36% win rate
Between 12:00 and 18:00 −87 ELO, win rate 40%
On Fridays −293 ELO, win rate 35%

BrutalPz loses the most ELO on Dust 2: −212 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 1.89 · Inferno

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
52% better than 53%
0.70 better than 32%
78.1 better than 38%
0.96 better than 27%
58% of 341 duels better than 85%
35% of 26 situations better than 43%
Mirage39
46% better than 30%
0.66 better than 16%
75.4 better than 24%
0.85 better than 5%
45% of 234 duels better than 18%
40% of 15 situations better than 57%
Ancient33
48% better than 41%
0.68 better than 22%
79.8 better than 44%
0.92 better than 18%
49% of 195 duels better than 40%
38% of 13 situations right on the average
Inferno32
50% better than 44%
0.73 right on the average
82.2 better than 54%
1.00 better than 36%
51% of 181 duels better than 45%
36% of 22 situations better than 47%
Anubis11
45% -
0.69 -
84.8 -
0.95-
42% of 57 duels -
50% of 4 situations -
Nuke10
40% -
0.76 -
88.0 -
1.01-
44% of 64 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BrutalPz plays

Across 187 matches BrutalPz averages K/R 0.70, ADR 79.6 and a rating of 0.94. Biggest strength: Rounds with first kill at 14%, better than 92% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 10% of level 9 players. Averages 15.4 kills per match with 41% headshots. The strongest map is Dust 2 with a 52% win rate in 60 matches. In 56 of 187 matches the rating was 1.10 or higher (30%), in 82 it was below 0.90. In 167 matches with detailed stats: 24 4Ks and 6 aces. Best month by rating: November 2026 at 0.98. BrutalPz loses the most ELO on Dust 2 (−212 ELO, win rate 52%). Things go best from match 5 of the day (+210 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +210 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.94, ADR at 79.6. Last 30 days: 127 matches, win rate 46%, net ELO −234.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.