Brunimfouda

Brazil
85 matches tracked
Last updated:

How does Brunimfouda play?

Rating 0.97 (from 63 matches) K/R 0.69 ADR 78.5 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

20% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 20%−19 pp · Ø 39% better than 1%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 16%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.97−0.05 · Ø 1.02 better than 33%
Pistol kills per match 3.0
Knife kills 1 in 85 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 28%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 8x 4K, 2 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 58%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +256
= Stayed the same
K/R at 0.70, ADR at 79.1
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Aug to Sep 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.68
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
33 matches · 52% win rate
In match 1 of the day −23 ELO
32 matches · 47% win rate
On Anubis −4 ELO
22 matches · 55% win rate

Brunimfouda loses the most ELO on Mirage: −23 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 1.82 · Anubis

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% better than 55%
0.72 better than 45%
82.6 better than 64%
0.96 better than 30%
49% of 100 duels better than 40%
0% of 6 situations better than 1%
Anubis22
55% better than 61%
0.65 better than 14%
74.8 better than 20%
0.95 better than 27%
44% of 62 duels better than 15%
0% of 5 situations better than 1%
Ancient17
59% better than 75%
0.69 better than 27%
78.6 better than 34%
0.99-
59% of 83 duels better than 90%
0% of 4 situations better than 1%
Cache7
57% -
0.72 -
74.8 -
1.06-
54% of 26 duels -
75% of 4 situations -
Overpass3
67% -
0.74 -
84.4 -
1.00-
-
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Brunimfouda plays

Across 85 matches Brunimfouda averages K/R 0.69 and ADR 78.5; the rating across the 63 rated matches is 0.97. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 9 players. Averages 15.5 kills per match with 42% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 22 of 63 matches the rating was 1.10 or higher (35%), in 28 it was below 0.90. In 48 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.17. Brunimfouda loses the most ELO on Mirage (−23 ELO, win rate 52%). Things go best in match 2 of the day (−4 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −4 ELO. Improved over the last three months: ELO +256. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.70, ADR at 79.1. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.