Brozen2

Sweden
181 matches tracked 15 matches in 30 days
Last updated:

How does Brozen2 play?

Rating 1.05 K/R 0.79 ADR 89.0 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 181 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More damage per round than the level 9 average.
EntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 52%+2 pp · Ø 50% better than 62%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 25%
AWP share of kills 9%−2 pp · Ø 11% better than 52%
K/D 1.04+0.02 · Ø 1.02 better than 63%
Pistol kills per match 2.5
Knife kills 1 in 181 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.3%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 85%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 79%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 0 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 19%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +12 pp, ELO +479
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.11, ADR −9.4, Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.75 (at the start 0.84). Just above the average (0.73).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −91 ELO
46 matches · 37% win rate
On Ancient −57 ELO
30 matches · 60% win rate
Between 18:00 and 24:00 −146 ELO, win rate 42%
On Thursdays +9 ELO, win rate 40%

Brozen2 loses the most ELO on Mirage: −91 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 1.86 · Dust 2

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
37% better than 9%
0.75 better than 61%
86.2 better than 81%
0.98 better than 38%
48% of 313 duels better than 35%
24% of 21 situations better than 14%
Dust 239
56% better than 69%
0.82 better than 86%
93.4 better than 95%
1.12 better than 81%
53% of 216 duels better than 64%
36% of 22 situations better than 44%
Ancient30
60% better than 78%
0.81 better than 86%
93.1 better than 95%
1.07 better than 72%
59% of 203 duels better than 90%
35% of 17 situations better than 40%
Anubis23
57% better than 70%
0.85 better than 94%
95.3 better than 98%
1.14 better than 88%
61% of 139 duels better than 95%
30% of 10 situations better than 31%
Inferno19
42% better than 17%
0.71 better than 40%
82.2 better than 58%
0.92 better than 17%
46% of 115 duels better than 20%
25% of 4 situations better than 20%
Nuke14
71% -
0.75 -
79.9 -
1.04-
50% of 88 duels -
70% of 10 situations -
Cache10
40% -
0.79 -
83.1 -
1.07-
49% of 53 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Brozen2 plays

Across 181 matches Brozen2 averages K/R 0.79, ADR 89.0 and a rating of 1.05. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 9% of level 9 players. Averages 17.3 kills per match with 44% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 79 of 181 matches the rating was 1.10 or higher (44%), in 62 it was below 0.90. In 152 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: August 2026 at 1.15. Brozen2 loses the most ELO on Mirage (−91 ELO, win rate 37%). Things go best in match 3 of the day (+31 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +31 ELO. Improved over the last three months: Win rate +12 pp, ELO +479. Got weaker: K/R −0.09, Rating −0.11, ADR −9.4, Headshots −4 pp. Last 30 days: 15 matches, win rate 47%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.