Brokb2b

CV
On FACEIT since 2024 273 matches tracked 16 matches in 30 days
Last updated:

How does Brokb2b play?

Rating 1.26 (from 41 matches) K/R 0.79 ADR 82.6 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 10
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 41 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 21%+10 pp better than 87%
K/D 1.10+0.07 better than 71%
Pistol kills per match 3.4
Knife kills 6 in 273 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+0.9 pp better than 68%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 40x 4K, 3 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 83.7, Headshots at 54%, Win rate at 50%
▼ Got worse
ELO −104

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.80 (at the start 0.76).

Patterns

From the last 273 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
50 matches · 44% wins
On Ancient −90 ELO
39 matches · 38% wins
Between 6:00 and 12:00 −120 ELO, win rate 41%
On Thursdays −1 ELO, win rate 38%

Brokb2b loses the most ELO on Dust 2: −90 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Nuke
  2. Most kills in a match: 39 · Nuke
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
58% better than 72%
0.80 better than 75%
83.0 better than 62%
1.20 better than 92%
57% of 603 duels better than 80%
33% of 60 situations better than 35%
Dust 250
44% better than 22%
0.76 better than 60%
80.2 better than 47%
1.21-
58% of 221 duels better than 82%
23% of 30 situations better than 13%
Ancient39
38% better than 9%
0.80 better than 75%
83.6 better than 61%
1.10-
53% of 196 duels better than 61%
21% of 28 situations better than 14%
Nuke33
55% better than 47%
0.85 better than 82%
86.9 better than 69%
1.64-
58% of 181 duels better than 75%
26% of 31 situations better than 24%
Anubis20
45% better than 23%
0.72 better than 39%
77.4 better than 30%
1.21-
43% of 102 duels better than 10%
50% of 10 situations better than 77%
Inferno9
22% -
0.77 -
87.8 -
1.16-
40% of 48 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Brokb2b plays

Across 273 matches Brokb2b averages K/R 0.79 and ADR 82.6; the rating across the 41 rated matches is 1.26. Biggest strength: Rating at 1.26. That is better than 98% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 10. On average 17.4 kills per match, 55% of them headshots. The strongest map is Mirage with a 58% win rate in 120 matches. In 23 of 41 matches the rating was 1.10 or higher (56%), in 8 it was below 0.90. In 191 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: September 2026 at 1.32. Brokb2b loses the most ELO on Dust 2 (−90 ELO, win rate 44%). Things go best on Anubis (+59 ELO, win rate 45%). Improved over the last three months: K/R +0.04. Got weaker: ELO −104. Unchanged in recent months: ADR at 83.7, Headshots at 54%, Win rate at 50%. Last 30 days: 16 matches, win rate 56%, ELO balance −6.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.