BroduSClaYY

Turkey
On FACEIT since 2019 400 matches tracked 110 matches in 30 days
ELO ▲ 22
3,090
30-day peak: 3,276
Rank EU ▼ 2,463 places
#6,230
Turkey #145 in Turkey
30 days · prev. #3,767 · best #3,680
Last updated:

How does BroduSClaYY play?

Rating 1.00 (from 358 matches) K/R 0.71 ADR 78.5 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 358 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 46%−6 pp · Ø 52% better than 7%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.07 · Ø 1.05 better than 17%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 23%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 63x 4K, 6 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 43%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 42%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +110
= Stayed the same
K/R at 0.71, ADR at 78.0, Headshots at 59%, Win rate at 50%
▼ Got worse
Rating −0.08

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months unchanged at 0.71. Slightly below the average (0.75).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −260 ELO
68 matches · 44% win rate
In match 4 of the day −217 ELO
51 matches · 45% win rate
Between 12:00 and 18:00 −30 ELO, win rate 43%
On Tuesdays −245 ELO, win rate 40%

BroduSClaYY loses the most ELO on Anubis: −260 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.23 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 39 · Ancient

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
50% better than 30%
0.73 better than 36%
79.8 better than 38%
1.01 better than 32%
48% of 489 duels better than 24%
42% of 45 situations better than 60%
Dust 292
59% better than 66%
0.69 better than 20%
78.2 better than 31%
1.01 better than 29%
45% of 325 duels better than 14%
45% of 29 situations better than 67%
Anubis68
44% better than 16%
0.69 better than 21%
76.3 better than 22%
0.98 better than 23%
47% of 243 duels better than 21%
46% of 35 situations better than 70%
Ancient62
50% better than 32%
0.74 better than 41%
82.5 better than 52%
1.02 better than 36%
46% of 186 duels better than 16%
46% of 24 situations better than 71%
Nuke30
40% better than 9%
0.69 better than 17%
75.8 better than 19%
1.00 better than 26%
49% of 115 duels better than 26%
27% of 11 situations better than 22%
Cache12
58% -
0.58 -
65.8 -
0.80-
48% of 54 duels -
33% of 3 situations -
Inferno12
33% -
0.73 -
80.2 -
0.93-
40% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BroduSClaYY plays

Across 400 matches BroduSClaYY averages K/R 0.71 and ADR 78.5; the rating across the 358 rated matches is 1.00. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 59% headshots. The strongest map is Dust 2 with a 59% win rate in 92 matches. In 123 of 358 matches the rating was 1.10 or higher (34%), in 155 it was below 0.90. In 341 matches with detailed stats: 63 4Ks and 6 aces. Best month by rating: July 2026 at 1.07. BroduSClaYY loses the most ELO on Anubis (−260 ELO, win rate 44%). Things go best from match 5 of the day (+441 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +441 ELO. Improved over the last three months: ELO +110. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.71, ADR at 78.0, Headshots at 59%, Win rate at 50%. Last 30 days: 110 matches, win rate 50%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.