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Brendobagel

South Korea
On FACEIT since 2019 332 matches tracked 46 matches in 30 days
Last updated:

How does Brendobagel play?

Rating 0.96 (from 317 matches) K/R 0.68 ADR 77.0 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 317 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 11%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.96−0.06 · Ø 1.02 better than 27%
Pistol kills per match 2.6
Knife kills 8 in 332 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 22%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 32%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 3 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.3).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 7.8+3.5 · Ø 4.3 better than 97%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 58%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +13 pp, ELO +134
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 76.9, Headshots at 41%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.70. Last 3 months unchanged at 0.67. Clearly below the average (0.73).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −171 ELO
56 matches · 39% win rate
On Dust 2 −84 ELO
79 matches · 52% win rate
Between 0:00 and 6:00 −227 ELO, win rate 37%
On Saturdays −51 ELO, win rate 38%

Brendobagel loses the most ELO in match 2 of the day: −171 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Inferno
  2. Most kills in a match: 41 · Nuke
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
51% better than 51%
0.72 better than 41%
80.2 better than 47%
1.02 right on the average
54% of 289 duels better than 67%
34% of 65 situations better than 43%
Dust 279
52% right on the average
0.69 better than 29%
78.2 better than 39%
0.97 better than 31%
48% of 299 duels better than 35%
43% of 63 situations better than 61%
Anubis42
50% better than 45%
0.62 better than 5%
71.9 better than 9%
0.88 better than 9%
51% of 135 duels right on the average
49% of 41 situations better than 77%
Inferno39
51% better than 43%
0.63 better than 10%
71.9 better than 13%
0.92 better than 17%
45% of 142 duels better than 18%
41% of 27 situations better than 54%
Nuke26
54% better than 51%
0.68 better than 17%
82.4 better than 52%
0.97 better than 23%
42% of 90 duels better than 9%
30% of 10 situations better than 31%
Cache23
48% -
0.71 -
79.3 -
0.97-
42% of 81 duels -
31% of 16 situations -
Ancient16
38% better than 11%
0.59 better than 3%
65.8 better than 2%
0.83 better than 4%
33% of 45 duels better than 1%
41% of 17 situations better than 60%
Overpass3
0% -
0.53 -
67.1 -
0.71-
33% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Brendobagel plays

Across 332 matches Brendobagel averages K/R 0.68 and ADR 77.0; the rating across the 317 rated matches is 0.96. Biggest strength: Utility damage per round at 7.8, better than 97% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.4 kills per match with 40% headshots. The strongest map is Nuke with a 54% win rate in 26 matches. In 99 of 317 matches the rating was 1.10 or higher (31%), in 146 it was below 0.90. In 279 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: November 2026 at 1.00. Brendobagel loses the most ELO in match 2 of the day (−171 ELO, win rate 39%). Things go best on Mirage (+58 ELO, win rate 51%). Improved over the last three months: Win rate +13 pp, ELO +134. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 76.9, Headshots at 41%. Last 30 days: 46 matches, win rate 52%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.