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Brehze

USA
FACEIT verified FACEIT verified On FACEIT since 2014 260 matches tracked 15 matches in 30 days
ELO ▲ 37
3,376
30-day peak: 3,376
Rank NA ▲ 12 places
#71
USA #56 in USA
30 days · prev. #83 · best #71
Last updated:

How does Brehze play?

Rating 1.36 (from 162 matches) K/R 0.95 ADR 98.6 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 162 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 11% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 23%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Strength
Where do the kills come from?

1.41 K/D and so well above the average (1.05).

Headshot rate 61%+7 pp · Ø 54% better than 90%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.41+0.36 · Ø 1.05 better than 98%
Pistol kills per match 3.7 from the last 162
Knife kills 5 in 162 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.2% of rounds and so well above the average (4.2%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 85%
3K rounds 7.2%+3.0 pp · Ø 4.2% better than 99%
MVPs per match 3.4+1.0 · Ø 2.4 better than 98%
4Ks and aces 32x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 72%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
Headshots at 61%
▼ Got worse
K/R −0.10, Rating −0.16, ADR −9.4, ELO −479

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

1.17
AprMayJunJulAugSepOctNov

Best month: November 2026 with 1.17. Last 3 months: 0.86 (at the start 0.96). Well above the average (0.75).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −66 ELO
22 matches · 73% win rate
On Mirage −62 ELO
53 matches · 68% win rate
Between 6:00 and 12:00 +28 ELO, win rate 63%
On Sundays +50 ELO, win rate 57%

Brehze loses the most ELO on Ancient: −66 ELO, 73% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 3.03 · Nuke
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
68% better than 93%
0.92 better than 96%
98.5 better than 97%
1.27 better than 94%
62% of 285 duels better than 94%
17% of 29 situations better than 3%
Dust 233
55% right on the average
0.98 better than 99%
98.6 better than 97%
1.41 better than 99%
63% of 184 duels better than 92%
63% of 16 situations better than 95%
Ancient22
73% better than 95%
0.95 better than 98%
97.4 better than 96%
1.38 better than 99%
66% of 90 duels better than 98%
36% of 14 situations better than 44%
Cache17
71% better than 86%
0.97 better than 96%
99.7 better than 94%
1.37 better than 95%
73% of 85 duels better than 99%
33% of 3 situations better than 37%
Inferno14
79% -
0.88 -
86.7 -
1.38-
56% of 48 duels -
50% of 4 situations -
Anubis13
77% -
1.06 -
108.6 -
1.49-
66% of 71 duels -
13% of 8 situations -
Nuke9
78% -
0.99 -
104.6 -
1.43-
70% of 44 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Brehze plays

Across 260 matches Brehze averages K/R 0.95 and ADR 98.6; the rating across the 162 rated matches is 1.36. Biggest strength: Rating at 1.36, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 20.3 kills per match with 61% headshots. The strongest map is Inferno with a 79% win rate in 14 matches. In 117 of 162 matches the rating was 1.10 or higher (72%), in 22 it was below 0.90. In 102 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: November 2026 at 1.67. Brehze loses the most ELO on Ancient (−66 ELO, win rate 73%). Things go best from match 5 of the day (+95 ELO, win rate 75%). From match no. 5 of the day on, things go best: 75% win rate, +95 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.10, Rating −0.16, ADR −9.4, ELO −479. Unchanged in recent months: Headshots at 61%. Last 30 days: 15 matches, win rate 67%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.