BravoZimox

Denmark
On FACEIT since 2016 101 matches tracked 26 matches in 30 days
ELO ▲ 49
2,170
30-day peak: 2,170
Rank EU
#157,564
Denmark #3,715 in Denmark
Last updated:

How does BravoZimox play?

Rating 1.11 K/R 0.81 ADR 86.6 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 101 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.12+0.09 · Ø 1.03 better than 77%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 12x 4K, 3 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, Rating at 1.12, ADR at 87.3, Headshots at 58%, ELO at 2,170
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +17 ELO
22 matches · 36% win rate

BravoZimox loses the most ELO in match 3 of the day: +17 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.33 · Anubis
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
42% better than 16%
0.87 better than 92%
87.3 better than 79%
1.19 better than 90%
60% of 88 duels better than 91%
45% of 11 situations better than 70%
Anubis17
59% better than 72%
0.84 better than 89%
90.2 better than 88%
1.15 better than 83%
52% of 81 duels better than 55%
73% of 15 situations better than 98%
Inferno16
69% better than 91%
0.80 better than 76%
83.4 better than 60%
1.10 better than 66%
60% of 53 duels better than 86%
33% of 6 situations better than 30%
Cache14
50% -
0.73 -
83.2 -
1.00-
40% of 67 duels -
50% of 2 situations -
Nuke14
29% -
0.75 -
85.4 -
1.02-
48% of 82 duels -
20% of 5 situations -
Ancient12
58% -
0.83 -
89.5 -
1.15-
51% of 35 duels -
38% of 8 situations -
Dust 24
75% -
0.91 -
85.9 -
1.34-
53% of 17 duels -
100% of 2 situations -
Vertigo4
50% -
0.80 -
88.9 -
1.03-
56% of 18 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BravoZimox plays

Across 101 matches BravoZimox averages K/R 0.81, ADR 86.6 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 58% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 45 of 101 matches the rating was 1.10 or higher (45%), in 34 it was below 0.90. In 80 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. BravoZimox loses the most ELO in match 3 of the day (+17 ELO, win rate 36%). Things go best in match 1 of the day (+34 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +34 ELO. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.12, ADR at 87.3, Headshots at 58%, ELO at 2,170. Last 30 days: 26 matches, win rate 54%, net ELO +111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.