Brake

USA
On FACEIT since 2016 134 matches tracked
ELO
2,147
Peak across recorded matches: 2,376
Rank NA ▼ 1,138 places
#5,165
USA #2,748 in USA
30 days · prev. #4,027 · best #4,027
Last updated:

How does Brake play?

Rating 1.01 (from 85 matches) K/R 0.71 ADR 77.9 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 85 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 22%−17 pp · Ø 39% better than 1%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 36%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 14%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 0 aces in 51 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 96%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 64%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 76.3
▼ Got worse
Win rate −12 pp, ELO −211

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOctNov

Best month: May 2026 with 0.74. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays ±0 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 1.99 · Dust 2
  3. Longest win streak: 4 wins in a row · Nuke
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 65%
0.72 better than 41%
77.0 better than 30%
1.06 better than 61%
54% of 96 duels better than 67%
33% of 12 situations better than 35%
Anubis23
30% better than 3%
0.66 better than 14%
74.1 better than 16%
0.95 better than 21%
49% of 94 duels better than 39%
20% of 15 situations better than 12%
Dust 217
59% better than 78%
0.73 better than 44%
88.1 better than 80%
1.06-
55% of 40 duels better than 70%
33% of 6 situations better than 36%
Inferno16
50% better than 32%
0.75 better than 53%
81.8 better than 52%
1.05-
50% of 24 duels better than 36%
25% of 8 situations better than 19%
Ancient15
53% better than 56%
0.68 better than 20%
76.4 better than 24%
0.93-
39% of 18 duels better than 4%
33% of 3 situations better than 39%
Cache12
58% -
0.69 -
72.8 -
0.95-
54% of 24 duels -
56% of 9 situations -
Nuke8
75% -
0.71 -
76.2 -
1.03-
64% of 28 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Brake plays

Across 134 matches Brake averages K/R 0.71 and ADR 77.9; the rating across the 85 rated matches is 1.01. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 38% headshots. The strongest map is Dust 2 with a 59% win rate in 17 matches. In 31 of 85 matches the rating was 1.10 or higher (36%), in 28 it was below 0.90. In 51 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. Things go best in match 3 of the day (+46 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +46 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −12 pp, ELO −211. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 76.3. Last 30 days: 7 matches, win rate 29%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.