Br4g4_

Brazil
On FACEIT since 2021 69 matches tracked 16 matches in 30 days
ELO
2,192
Peak across recorded matches: 2,269
Rank SA ▼ 399 places
#3,521
Brazil #2,115 in Brazil
30 days · prev. #3,122 · best #3,122
Last updated:

How does Br4g4_ play?

Rating 1.22 K/R 0.84 ADR 89.8 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 69 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 86%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.27+0.24 · Ø 1.03 better than 96%
Pistol kills per match 3.5
Knife kills 2 in 69 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 84%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 76%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 20x 4K, 2 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 91%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.18, ADR +11.3, Headshots +2 pp, Win rate +14 pp
= Stayed the same
ELO at 2,192
▼ Got worse
Nothing clear

Oct 2026 compared with Jan to Aug 2026.

Kills per round (K/R)

0.93
JanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.93 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Inferno
  2. Most kills in a match: 33 · Cache
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
75% better than 98%
0.80 better than 78%
85.4 better than 73%
1.16 better than 85%
51% of 72 duels right on the average
50% of 10 situations better than 82%
Ancient12
75% -
0.89 -
94.1 -
1.34-
66% of 50 duels -
75% of 4 situations -
Nuke11
64% -
0.78 -
82.2 -
1.14-
53% of 40 duels -
83% of 6 situations -
Anubis10
60% -
0.79 -
91.8 -
1.08-
70% of 46 duels -
0% of 4 situations -
Inferno9
56% -
0.91 -
96.3 -
1.43-
58% of 36 duels -
20% of 5 situations -
Mirage6
83% -
0.88 -
92.7 -
1.26-
57% of 28 duels -
100% of 2 situations -
Cache4
0% -
0.83 -
93.6 -
1.17-
45% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Br4g4_ plays

Across 69 matches Br4g4_ averages K/R 0.84, ADR 89.8 and a rating of 1.22. Biggest strength: K/D at 1.27, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Dust 2 with a 75% win rate in 16 matches. In 41 of 69 matches the rating was 1.10 or higher (59%), in 14 it was below 0.90. In 61 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: March 2026 at 1.38. Things go best in match 1 of the day (−25 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, −25 ELO. Improved over the last three months: K/R +0.13, Rating +0.18, ADR +11.3, Headshots +2 pp, Win rate +14 pp. Unchanged in recent months: ELO at 2,192. Last 30 days: 16 matches, win rate 75%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.