Br0VniK

South Korea
On FACEIT since 2025 207 matches tracked 77 matches in 30 days
ELO ▲ 219
2,265
30-day peak: 2,331
Rank EU
#118,432
South Korea #1,716 in South Korea
Last updated:

How does Br0VniK play?

Rating 1.10 (from 186 matches) K/R 0.80 ADR 88.6 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 186 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 2.8
Knife kills 10 in 207 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 74%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 63%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 24x 4K, 5 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 14%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +563
= Stayed the same
Rating at 1.10, ADR at 87.4, Headshots at 46%
▼ Got worse
K/R −0.04

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: June 2026 with 0.91. Last 3 months: 0.78 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −83 ELO
49 matches · 45% win rate
On Dust 2 −65 ELO
45 matches · 60% win rate
On Thursdays −79 ELO, win rate 42%

Br0VniK loses the most ELO from match 5 of the day: −83 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Reached level 10 · Dust 2
  3. Recorded match no. 100 · Nuke
  4. Highest rating in a match: 2.23 · Mirage
  5. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
48% better than 35%
0.79 better than 70%
86.7 better than 75%
1.09 better than 66%
54% of 303 duels better than 66%
41% of 27 situations better than 58%
Dust 245
60% better than 79%
0.77 better than 62%
86.8 better than 75%
1.03 better than 44%
53% of 215 duels better than 58%
33% of 24 situations better than 35%
Nuke32
56% better than 57%
0.86 better than 86%
92.7 better than 88%
1.22 better than 87%
60% of 165 duels better than 88%
45% of 22 situations better than 70%
Ancient22
50% better than 42%
0.81 better than 77%
92.4 better than 91%
1.06 better than 58%
55% of 123 duels better than 69%
56% of 9 situations better than 89%
Anubis22
64% better than 85%
0.80 better than 74%
90.0 better than 88%
1.12 better than 74%
47% of 92 duels better than 21%
44% of 9 situations better than 68%
Inferno14
71% -
0.72 -
81.3 -
1.05-
57% of 65 duels -
50% of 4 situations -
Cache10
40% -
0.86 -
93.6 -
1.17-
51% of 47 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Br0VniK plays

Across 207 matches Br0VniK averages K/R 0.80 and ADR 88.6; the rating across the 186 rated matches is 1.10. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 46% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 85 of 186 matches the rating was 1.10 or higher (46%), in 64 it was below 0.90. In 145 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: September 2026 at 1.20. Br0VniK loses the most ELO from match 5 of the day (−83 ELO, win rate 45%). Things go best on Ancient (+30 ELO, win rate 50%). Match no. 2 of the day goes best: 68% win rate, −3 ELO. Improved over the last three months: Win rate +3 pp, ELO +563. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.10, ADR at 87.4, Headshots at 46%. Last 30 days: 77 matches, win rate 56%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.