Bozzie_B

Macao
On FACEIT since 2025 158 matches tracked 10 matches in 30 days
ELO ▲ 27
2,249
30-day peak: 2,249
Rank SEA ▼ 490 places
#2,733
Macao #9 in Macao
30 days · prev. #2,243 · best #2,207
Last updated:

How does Bozzie_B play?

Rating 1.02 K/R 0.75 ADR 85.0 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 158 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 22%−17 pp · Ø 39% better than 1%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 42%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.01−0.02 · Ø 1.03 better than 44%
Pistol kills per match 2.9
Knife kills 1 in 158 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 70%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 73%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.75, ADR at 84.9, ELO at 2,246
▼ Got worse
Rating −0.05, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
49 matches · 35% win rate
In match 2 of the day +25 ELO
26 matches · 42% win rate
On Saturdays +24 ELO, win rate 35%

Bozzie_B loses the most ELO on Mirage: −5 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Highest rating in a match: 2.24 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
65% better than 91%
0.81 better than 81%
91.7 better than 91%
1.11 better than 76%
55% of 361 duels better than 71%
28% of 29 situations better than 24%
Mirage49
35% better than 6%
0.73 better than 45%
81.5 better than 53%
0.96 better than 26%
46% of 210 duels better than 22%
26% of 35 situations better than 20%
Ancient16
38% better than 11%
0.70 better than 30%
77.8 better than 31%
0.96 better than 29%
48% of 73 duels better than 33%
25% of 12 situations better than 18%
Nuke11
55% -
0.73 -
81.2 -
1.03-
57% of 60 duels -
33% of 3 situations -
Cache8
50% -
0.72 -
81.0 -
1.03-
56% of 27 duels -
0% of 4 situations -
Anubis6
50% -
0.67 -
77.4 -
0.90-
55% of 31 duels -
0% of 3 situations -
Vertigo3
33% -
0.73 -
86.9 -
0.87-
53% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bozzie_B plays

Across 158 matches Bozzie_B averages K/R 0.75, ADR 85.0 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Dust 2 with a 65% win rate in 63 matches. In 61 of 158 matches the rating was 1.10 or higher (39%), in 60 it was below 0.90. In 85 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. Bozzie_B loses the most ELO on Mirage (−5 ELO, win rate 35%). Things go best on Dust 2 (+126 ELO, win rate 65%). Improved over the last three months: Win rate +7 pp. Got weaker: Rating −0.05, Headshots −4 pp. Unchanged in recent months: K/R at 0.75, ADR at 84.9, ELO at 2,246. Last 30 days: 10 matches, win rate 50%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.