Boyevv

Ukraine
On FACEIT since 2025 225 matches tracked 53 matches in 30 days
ELO ▲ 86
2,238
30-day peak: 2,460
Rank EU
#126,057
Ukraine #4,936 in Ukraine
Last updated:

How does Boyevv play?

Rating 0.98 K/R 0.71 ADR 76.9 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 225 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.5
Knife kills 1 in 225 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 17x 4K, 2 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 75.4, ELO at 2,238
▼ Got worse
Win rate −9 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −142 ELO
60 matches · 47% win rate
On Anubis −6 ELO
55 matches · 58% win rate
On Thursdays −50 ELO, win rate 27%

Boyevv loses the most ELO in match 1 of the day: −142 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Anubis
  2. Reached level 10 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 10 wins in a row · Dust 2
  5. Most kills in a match: 35 · Ancient

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
50% right on the average
0.69 better than 25%
76.0 better than 26%
0.97 better than 29%
49% of 241 duels better than 38%
39% of 31 situations better than 52%
Anubis55
58% better than 71%
0.74 right on the average
80.3 better than 45%
1.03 right on the average
49% of 250 duels better than 39%
32% of 31 situations better than 33%
Ancient50
64% better than 85%
0.76 better than 58%
80.7 better than 46%
1.04 better than 54%
54% of 230 duels better than 64%
61% of 18 situations better than 93%
Dust 239
59% better than 78%
0.69 better than 25%
73.6 better than 15%
0.94 better than 19%
52% of 154 duels right on the average
40% of 10 situations better than 56%
Cache11
9% -
0.67 -
73.4 -
0.87-
48% of 56 duels -
0% of 2 situations -
Inferno6
33% -
0.57 -
62.1 -
0.73-
48% of 29 duels -
-
Nuke6
67% -
0.60 -
64.1 -
0.84-
35% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Boyevv plays

Across 225 matches Boyevv averages K/R 0.71, ADR 76.9 and a rating of 0.98. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 60% headshots. The strongest map is Ancient with a 64% win rate in 50 matches. In 68 of 225 matches the rating was 1.10 or higher (30%), in 98 it was below 0.90. In 160 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. Boyevv loses the most ELO in match 1 of the day (−142 ELO, win rate 47%). Things go best from match 5 of the day (+90 ELO, win rate 62%). Match no. 2 of the day goes best: 63% win rate, −22 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 75.4, ELO at 2,238. Last 30 days: 53 matches, win rate 51%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.