BoyWonder69

Romania
On FACEIT since 2021 226 matches tracked 125 matches in 30 days
Last updated:

How does BoyWonder69 play?

Rating 1.19 K/R 0.86 ADR 90.0 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 226 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.20+0.17 · Ø 1.03 better than 90%
Pistol kills per match 3.2
Knife kills 2 in 226 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 47x 4K, 6 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 31%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 47%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.86, Rating at 1.18, ADR at 90.5
▼ Got worse
Win rate −7 pp, ELO −153

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.86 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −39 ELO
37 matches · 41% win rate
On Anubis −29 ELO
27 matches · 56% win rate
On Inferno −24 ELO
28 matches · 68% win rate

BoyWonder69 loses the most ELO in match 1 of the day: −39 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.69 · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 44 · Cache

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
47% better than 31%
0.86 better than 91%
89.6 better than 86%
1.19 better than 88%
63% of 296 duels better than 95%
39% of 51 situations better than 52%
Mirage41
51% better than 46%
0.84 better than 87%
87.1 better than 78%
1.15 better than 83%
56% of 185 duels better than 77%
50% of 32 situations better than 81%
Inferno28
68% better than 86%
0.91 better than 97%
93.7 better than 92%
1.29 better than 96%
60% of 116 duels better than 84%
56% of 9 situations better than 87%
Anubis27
56% better than 62%
0.85 better than 92%
90.3 better than 90%
1.18 better than 90%
51% of 135 duels better than 46%
35% of 17 situations better than 43%
Ancient20
40% better than 15%
0.85 better than 89%
88.4 better than 81%
1.12 better than 76%
59% of 80 duels better than 87%
43% of 14 situations better than 64%
Cache18
39% -
0.92 -
92.1 -
1.25-
58% of 78 duels -
44% of 16 situations -
Nuke12
75% -
0.86 -
90.5 -
1.21-
52% of 54 duels -
33% of 3 situations -
Vertigo12
58% -
0.85 -
91.5 -
1.12-
56% of 73 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BoyWonder69 plays

Across 226 matches BoyWonder69 averages K/R 0.86, ADR 90.0 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 54% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 128 of 226 matches the rating was 1.10 or higher (57%), in 57 it was below 0.90. In 165 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: November 2026 at 1.26. BoyWonder69 loses the most ELO in match 1 of the day (−39 ELO, win rate 41%). Things go best on Dust 2 (+24 ELO, win rate 47%). Match no. 2 of the day goes best: 58% win rate, −7 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: Win rate −7 pp, ELO −153. Unchanged in recent months: K/R at 0.86, Rating at 1.18, ADR at 90.5. Last 30 days: 125 matches, win rate 49%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.