Boxergang

Germany
On FACEIT since 2014 92 matches tracked 23 matches in 30 days
Last updated:

How does Boxergang play?

Rating 1.18 K/R 0.84 ADR 90.5 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 92 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.20+0.17 · Ø 1.03 better than 92%
Pistol kills per match 3.7
Knife kills 4 in 92 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 34x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 40%+4 pp · Ø 36% better than 83%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 80%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 12%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Headshots +4 pp, ELO +380, Clutch 1v1 +12 pp
= Stayed the same
K/R at 0.85, ADR at 90.9, Win rate at 62%
▼ Got worse
First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.85 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −14 ELO
28 matches · 54% win rate

Boxergang loses the most ELO on Dust 2: −14 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 36 · Nuke
  4. Highest rating in a match: 2.18 · Nuke

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
54% better than 59%
0.88 better than 95%
93.3 better than 93%
1.25 better than 95%
54% of 130 duels better than 68%
48% of 29 situations better than 77%
Inferno21
71% better than 94%
0.80 better than 77%
85.0 better than 66%
1.12 better than 74%
54% of 114 duels better than 60%
33% of 15 situations better than 37%
Ancient20
55% better than 61%
0.84 better than 88%
92.7 better than 91%
1.15 better than 85%
63% of 113 duels better than 96%
43% of 7 situations better than 62%
Anubis7
43% -
0.79 -
89.7 -
1.04-
48% of 21 duels -
0% of 2 situations -
Cache7
71% -
0.83 -
89.1 -
1.23-
63% of 32 duels -
50% of 4 situations -
Nuke5
100% -
0.96 -
97.8 -
1.38-
60% of 15 duels -
40% of 5 situations -
Mirage3
100% -
0.83 -
83.6 -
1.27-
56% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Boxergang plays

Across 92 matches Boxergang averages K/R 0.84, ADR 90.5 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 52% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 53 of 92 matches the rating was 1.10 or higher (58%), in 19 it was below 0.90. In 92 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: November 2026 at 1.35. Boxergang loses the most ELO on Dust 2 (−14 ELO, win rate 54%). Things go best on Ancient (+76 ELO, win rate 55%). Improved over the last three months: Rating +0.06, Headshots +4 pp, ELO +380, Clutch 1v1 +12 pp. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.85, ADR at 90.9, Win rate at 62%. Last 30 days: 23 matches, win rate 65%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.