BotDannyL

Germany
On FACEIT since 2015 214 matches tracked 46 matches in 30 days
ELO ▲ 125
2,282
30-day peak: 2,338
Rank EU
#113,106
Germany #2,968 in Germany
Last updated:

How does BotDannyL play?

Rating 0.93 (from 168 matches) K/R 0.66 ADR 78.9 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 30%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 8%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 21%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 20x 4K, 4 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 96%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.68, ADR at 81.2
▼ Got worse
Headshots −3 pp, Win rate −6 pp, ELO −100

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −77 ELO
23 matches · 61% win rate
In match 4 of the day −6 ELO
23 matches · 48% win rate
Between 12:00 and 18:00 −21 ELO, win rate 49%
On Mondays −34 ELO, win rate 48%

BotDannyL loses the most ELO on Cache: −77 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 42 · Ancient
  4. Highest rating in a match: 1.89 · Cache

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient52
69% better than 92%
0.70 better than 25%
83.8 better than 60%
1.00 better than 36%
52% of 187 duels right on the average
33% of 12 situations better than 37%
Dust 246
48% better than 34%
0.63 better than 6%
76.2 better than 23%
0.90 better than 8%
38% of 188 duels better than 2%
22% of 18 situations better than 11%
Mirage33
42% better than 16%
0.61 better than 4%
73.8 better than 15%
0.83 better than 2%
42% of 104 duels better than 8%
73% of 11 situations better than 99%
Anubis27
56% better than 61%
0.68 better than 19%
79.6 better than 40%
0.97 better than 26%
44% of 102 duels better than 11%
33% of 6 situations better than 38%
Inferno24
50% better than 34%
0.66 better than 9%
80.9 better than 38%
0.88 better than 4%
47% of 100 duels better than 17%
25% of 4 situations better than 19%
Cache23
61% better than 74%
0.72 better than 42%
81.8 better than 53%
1.03 better than 46%
51% of 96 duels better than 37%
40% of 10 situations right on the average
Nuke8
25% -
0.57 -
68.2 -
0.71-
39% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BotDannyL plays

Across 214 matches BotDannyL averages K/R 0.66 and ADR 78.9; the rating across the 168 rated matches is 0.93. Biggest strength: Utility damage per round at 7.1, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.1 kills per match with 50% headshots. The strongest map is Ancient with a 69% win rate in 52 matches. In 46 of 168 matches the rating was 1.10 or higher (27%), in 88 it was below 0.90. In 133 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: June 2026 at 1.07. BotDannyL loses the most ELO on Cache (−77 ELO, win rate 61%). Things go best on Anubis (+43 ELO, win rate 56%). Improved over the last three months: Rating +0.07. Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −100. Unchanged in recent months: K/R at 0.68, ADR at 81.2. Last 30 days: 46 matches, win rate 59%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.