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BorisMentl

Russia
On FACEIT since 2024 288 matches tracked 93 matches in 30 days
ELO ▼ 273
2,222
30-day peak: 2,495
Rank EU
#136,744
Russia #30,583 in Russia
Last updated:

How does BorisMentl play?

Rating 1.07 (from 237 matches) K/R 0.77 ADR 84.7 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 237 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 78%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 95%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 3.3
Knife kills 4 in 288 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 78%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 33x 4K, 3 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 60%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +117
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 83.7, Headshots at 59%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: May 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −135 ELO
64 matches · 55% win rate
On Mirage −131 ELO
119 matches · 45% win rate
On Saturdays −175 ELO, win rate 39%

BorisMentl loses the most ELO on Anubis: −135 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 2.56 · Mirage
  3. Most kills in a match: 43 · Mirage
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
45% better than 25%
0.78 better than 66%
85.9 better than 72%
1.08 better than 65%
52% of 513 duels better than 55%
43% of 58 situations better than 63%
Anubis64
55% better than 57%
0.77 better than 62%
85.0 better than 70%
1.11 better than 73%
53% of 245 duels better than 60%
55% of 31 situations better than 85%
Ancient56
45% better than 30%
0.77 better than 66%
84.4 better than 67%
1.05 better than 60%
49% of 261 duels better than 38%
50% of 24 situations better than 80%
Nuke20
55% better than 46%
0.73 better than 39%
79.1 better than 40%
0.97-
53% of 49 duels right on the average
33% of 12 situations better than 40%
Dust 214
64% -
0.76 -
88.7 -
1.05-
57% of 68 duels -
0% of 5 situations -
Cache12
67% -
0.74 -
78.4 -
1.12-
48% of 42 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BorisMentl plays

Across 288 matches BorisMentl averages K/R 0.77 and ADR 84.7; the rating across the 237 rated matches is 1.07. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 59% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 112 of 237 matches the rating was 1.10 or higher (47%), in 71 it was below 0.90. In 220 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: June 2026 at 1.10. BorisMentl loses the most ELO on Anubis (−135 ELO, win rate 55%). Things go best on Nuke (+90 ELO, win rate 55%). Match no. 2 of the day goes best: 61% win rate, +47 ELO. Improved over the last three months: ELO +117. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 83.7, Headshots at 59%, Win rate at 49%. Last 30 days: 93 matches, win rate 48%, net ELO −123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.