BopxBoss

Haiti
On FACEIT since 2024 77 matches tracked 56 matches in 30 days
Last updated:

How does BopxBoss play?

Rating 1.14 K/R 0.81 ADR 85.1 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 77 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 17%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

3.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 3.2+1.5 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.20+0.17 · Ø 1.03 better than 91%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 14x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether BopxBoss is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOctNov

Best month: September 2026 with 0.82.

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
21 matches · 43% win rate

BopxBoss loses the most ELO on Dust 2: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.21 · Ancient
  4. Most kills in a match: 32 · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
43% better than 22%
0.78 better than 71%
82.4 better than 60%
1.08 better than 67%
58% of 57 duels better than 84%
33% of 15 situations better than 38%
Mirage21
71% better than 97%
0.83 better than 84%
86.0 better than 74%
1.18 better than 89%
72% of 61 duels better than 99%
56% of 18 situations better than 90%
Ancient11
82% -
0.81 -
84.7 -
1.17-
47% of 36 duels -
33% of 15 situations -
Anubis10
60% -
0.83 -
87.8 -
1.17-
74% of 23 duels -
33% of 6 situations -
Inferno6
33% -
0.79 -
85.7 -
1.11-
55% of 11 duels -
0% of 4 situations -
Cache5
20% -
0.80 -
86.6 -
1.05-
63% of 19 duels -
50% of 4 situations -
Nuke3
33% -
0.89 -
87.4 -
1.25-
60% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BopxBoss plays

Across 77 matches BopxBoss averages K/R 0.81, ADR 85.1 and a rating of 1.14. Biggest strength: Opening duels won at 62%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 40 of 77 matches the rating was 1.10 or higher (52%), in 22 it was below 0.90. In 77 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. BopxBoss loses the most ELO on Dust 2 (−25 ELO, win rate 43%). Things go best on Mirage (+23 ELO, win rate 71%). Last 30 days: 56 matches, win rate 55%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.