Boom-666

Malaysia
219 matches tracked 44 matches in 30 days
Last updated:

How does Boom-666 play?

Rating 0.78 K/R 0.53 ADR 63.2 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.78
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 26%
Rating distribution from 219 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 6% good 1.10 to 1.29 6% normal 0.90 to 1.09 10% weak 0.75 to 0.89 17% very weak below 0.75 57%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 43%−7 pp · Ø 50% better than 4%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.74 K/D and so well below the average (1.01).

Headshot rate 49%+1 pp · Ø 48% better than 55%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.74−0.27 · Ø 1.01 better than 1%
Pistol kills per match 1.9
Knife kills 5 in 219 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.3% of rounds and so well below the average (13.2%).

2K rounds 9.3%−3.9 pp · Ø 13.2% better than 1%
3K rounds 2.6%−1.4 pp · Ø 4.0% better than 3%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 18x 4K, 2 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 32%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.12, ADR +9.0, ELO +366
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.48
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.54 (at the start 0.47). Well below the average (0.73).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −250 ELO
53 matches · 45% win rate
On Anubis −95 ELO
45 matches · 36% win rate
Between 12:00 and 18:00 −64 ELO, win rate 46%

Boom-666 loses the most ELO in match 1 of the day: −250 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 3.26 · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
60% better than 81%
0.53 better than 1%
63.6 better than 1%
0.79 better than 2%
40% of 347 duels better than 6%
32% of 44 situations better than 33%
Anubis45
36% better than 8%
0.51 better than 1%
61.3 better than 1%
0.74 better than 1%
41% of 118 duels better than 8%
41% of 27 situations better than 57%
Inferno30
57% better than 62%
0.49 better than 1%
58.4 better than 1%
0.73 better than 1%
40% of 86 duels better than 5%
43% of 14 situations better than 63%
Mirage27
52% better than 53%
0.58 better than 2%
66.6 better than 3%
0.83 better than 4%
49% of 105 duels better than 43%
60% of 10 situations better than 94%
Nuke17
53% better than 41%
0.55 better than 1%
64.6 better than 1%
0.82 better than 3%
45% of 42 duels better than 16%
67% of 3 situations better than 95%

Compared with players on the same level who have at least 15 matches on the map.

How Boom-666 plays

Across 219 matches Boom-666 averages K/R 0.53, ADR 63.2 and a rating of 0.78. Most room to improve: Rating at 0.78, better than only 1% of level 9 players. Averages 11.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 60% win rate in 96 matches. In 35 of 219 matches the rating was 1.10 or higher (16%), in 162 it was below 0.90. In 179 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. Boom-666 loses the most ELO in match 1 of the day (−250 ELO, win rate 45%). Things go best in match 3 of the day (+88 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +88 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +9.0, ELO +366. Got weaker: Headshots −6 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 44 matches, win rate 50%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.