Boom-666
How does Boom-666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).
Compared with 1,452 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Weakness12% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.74 K/D and so well below the average (1.01).
Impact
WeaknessExactly 2 kills in 9.3% of rounds and so well below the average (13.2%).
Utility and deaths
Average0.20 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.69. Last 3 months: 0.54 (at the start 0.47). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.99. Last 3 months: 0.80 (at the start 0.68). Well below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 77.4. Last 3 months: 64.4 (at the start 55.4). Well below the average (79.9).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 48% (at the start 54%). Right on the average (48%).
Matches won (win rate)
Best month: August 2026 with 61%. Last 3 months: 52% (at the start 53%). Slightly above the average (50%).
Best month: August 2026 with 2,081. Last 3 months: 1,870 (at the start 1,504).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 219 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Boom-666 loses the most ELO in match 1 of the day: −250 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Mirage
- Longest win streak: 10 wins in a row · Mirage
- Highest rating in a match: 3.26 · Dust 2
Maps in detail
from the last 219 matchesCompared with players on the same level who have at least 15 matches on the map.
How Boom-666 plays
Across 219 matches Boom-666 averages K/R 0.53, ADR 63.2 and a rating of 0.78. Most room to improve: Rating at 0.78, better than only 1% of level 9 players. Averages 11.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 60% win rate in 96 matches. In 35 of 219 matches the rating was 1.10 or higher (16%), in 162 it was below 0.90. In 179 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. Boom-666 loses the most ELO in match 1 of the day (−250 ELO, win rate 45%). Things go best in match 3 of the day (+88 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +88 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +9.0, ELO +366. Got weaker: Headshots −6 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 44 matches, win rate 50%, net ELO −36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.