BoneS-CS2

USA
366 matches tracked 153 matches in 30 days
ELO ▲ 48
2,430
30-day peak: 2,587
Rank NA ▲ 662 places
#1,979
US #1,064 in US
30 days · prev. #2,641 · best #1,932
Last updated:

How does BoneS-CS2 play?

Rating 1.06 K/R 0.77 ADR 83.4 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 365 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (50%).

Headshot rate 66%+16 pp · Ø 50% better than 99%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.04+0.04 · Ø 1.00 better than 50%
Pistol kills per match 3.2
Knife kills 4 in 365 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 51%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 81%
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 76x 4K, 6 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 85%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 83.0, ELO at 2,430
▼ Got worse
Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.78). Clearly above the average (0.72).

Patterns

From the last 365 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −188 ELO
76 matches · 47% win rate
On Dust 2 −11 ELO
109 matches · 50% win rate
Between 6:00 and 12:00 −252 ELO, win rate 41%
On Sundays −109 ELO, win rate 41%

BoneS-CS2 loses the most ELO on Ancient: −188 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.99 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
50% better than 45%
0.76 better than 60%
80.8 right on the average
1.05 better than 55%
49% of 633 duels better than 38%
38% of 58 situations right on the average
Ancient76
47% better than 32%
0.78 better than 67%
86.1 better than 73%
1.06 better than 60%
51% of 432 duels right on the average
48% of 56 situations better than 73%
Mirage66
42% better than 17%
0.69 better than 25%
73.5 better than 15%
0.96 better than 25%
46% of 396 duels better than 21%
46% of 37 situations better than 71%
Inferno54
63% better than 74%
0.89 better than 92%
97.1 better than 93%
1.23 better than 87%
53% of 408 duels better than 44%
45% of 31 situations better than 71%
Anubis41
44% better than 23%
0.80 better than 76%
85.9 better than 73%
1.08 better than 64%
53% of 263 duels better than 57%
33% of 21 situations better than 34%
Nuke12
75% -
0.78 -
84.0 -
1.10-
46% of 67 duels -
40% of 5 situations -
Cache7
14% -
0.61 -
66.7 -
0.88-
47% of 38 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BoneS-CS2 plays

Across 365 matches BoneS-CS2 averages K/R 0.77, ADR 83.4 and a rating of 1.06. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 66% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 159 of 365 matches the rating was 1.10 or higher (44%), in 133 it was below 0.90. In 306 matches with detailed stats: 76 4Ks and 6 aces. Best month by rating: August 2026 at 1.09. BoneS-CS2 loses the most ELO on Ancient (−188 ELO, win rate 47%). Things go best in match 1 of the day (+139 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +139 ELO. Got weaker: Headshots −2 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 83.0, ELO at 2,430. Last 30 days: 153 matches, win rate 44%, net ELO −199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.