Bolg

Turkey
On FACEIT since 2024 231 matches tracked 181 matches in 30 days
Last updated:
Next update possible in 1h 40m

How does Bolg play?

Rating 0.98 (from 181 matches) K/R 0.70 ADR 80.0 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 181 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.95−0.08 · Ø 1.03 better than 16%
Pistol kills per match 2.6
Knife kills 2 in 231 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 49%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 39%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 20x 4K, 1 ace in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, ADR +12.8, Headshots +3 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −301

Oct to Nov 2026 compared with Apr 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.72 (at the start 0.61). Just below the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −152 ELO
51 matches · 43% win rate
In match 4 of the day ±0 ELO
22 matches · 27% win rate
Between 18:00 and 24:00 −51 ELO, win rate 41%
On Thursdays ±0 ELO, win rate 31%

Bolg loses the most ELO on Anubis: −152 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 31 · Anubis

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
48% better than 38%
0.72 better than 39%
80.6 better than 47%
1.05 better than 53%
48% of 280 duels better than 30%
34% of 32 situations better than 41%
Mirage52
56% better than 65%
0.73 better than 41%
81.7 better than 52%
0.97 better than 26%
47% of 231 duels better than 24%
46% of 24 situations better than 74%
Anubis51
43% better than 21%
0.65 better than 10%
79.3 better than 40%
0.92 better than 13%
49% of 209 duels better than 33%
38% of 16 situations right on the average
Ancient47
57% better than 66%
0.70 better than 26%
78.9 better than 34%
1.00 better than 35%
50% of 131 duels better than 36%
29% of 17 situations better than 29%
Inferno15
33% better than 5%
0.72 better than 34%
83.5 better than 56%
1.04-
46% of 69 duels better than 13%
67% of 3 situations better than 97%
Cache5
60% -
0.52 -
70.9 -
0.69-
48% of 23 duels -
50% of 2 situations -
Nuke3
0% -
0.63 -
67.4 -
0.95-
50% of 2 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bolg plays

Across 231 matches Bolg averages K/R 0.70 and ADR 80.0; the rating across the 181 rated matches is 0.98. Most room to improve: Opening duels won at 48%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 51% headshots. The strongest map is Ancient with a 57% win rate in 47 matches. In 57 of 181 matches the rating was 1.10 or higher (31%), in 76 it was below 0.90. In 181 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: November 2026 at 0.99. Bolg loses the most ELO on Anubis (−152 ELO, win rate 43%). Things go best on Dust 2 (+120 ELO, win rate 48%). Match no. 1 of the day goes best: 55% win rate, −45 ELO. Improved over the last three months: K/R +0.11, ADR +12.8, Headshots +3 pp, Win rate +4 pp. Got weaker: ELO −301. Last 30 days: 181 matches, win rate 50%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.