Bokata02

Bulgaria
On FACEIT since 2019 81 matches tracked 20 matches in 30 days
Last updated:

How does Bokata02 play?

Rating 0.89 (from 37 matches) K/R 0.64 ADR 68.6 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 37 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 42%−9 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 1%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 8%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 2x 4K, 1 ace in 25 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.09
= Stayed the same
Win rate at 68%, ELO at 2,052
▼ Got worse
K/R −0.05, ADR −6.1, Headshots −3 pp

Sep to Nov 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.62
FebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.68. Last 3 months: 0.61 (at the start 0.66). Well below the average (0.74).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Highest rating in a match: 1.66 · Cache

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
62% better than 84%
0.66 better than 17%
70.7 better than 8%
0.88-
38% of 21 duels better than 3%
17% of 6 situations better than 7%
Mirage19
68% better than 95%
0.65 better than 12%
68.8 better than 5%
1.02-
43% of 21 duels better than 12%
0% of 1 situations better than 1%
Inferno16
75% better than 98%
0.61 better than 4%
67.9 better than 3%
0.84-
57% of 14 duels better than 77%
33% of 3 situations better than 37%
Ancient13
77% -
0.65 -
67.5 -
0.77-
31% of 13 duels -
-
Cache9
67% -
0.60 -
63.2 -
0.91-
33% of 21 duels -
33% of 6 situations -
Overpass3
33% -
0.64 -
75.5 -
0.64-
20% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Bokata02 plays

Across 81 matches Bokata02 averages K/R 0.64 and ADR 68.6; the rating across the 37 rated matches is 0.89. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 56% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 10 of 37 matches the rating was 1.10 or higher (27%), in 19 it was below 0.90. In 25 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: October 2026 at 0.92. Improved over the last three months: Rating +0.09. Got weaker: K/R −0.05, ADR −6.1, Headshots −3 pp. Unchanged in recent months: Win rate at 68%, ELO at 2,052. Last 30 days: 20 matches, win rate 70%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.