Bohemaria

Bulgaria
On FACEIT since 2021 164 matches tracked
Last updated:

How does Bohemaria play?

Rating 1.00 K/R 0.73 ADR 79.1 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 164 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 6

Compared with 1,091 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 48%−2 pp · Ø 50% better than 37%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 21%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (45%).

Headshot rate 52%+7 pp · Ø 45% better than 86%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.01 · Ø 1.00 better than 56%
Pistol kills per match 4.4
Knife kills 6 in 164 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so just above the average (13.2%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 68%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 35%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 15%
Enemies flashed per round 0.17−0.08 · Ø 0.25 better than 28%
Deaths per round 74%+1 pp · Ø 73% better than 38%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +155
= Stayed the same
K/R at 0.71, ADR at 78.6, Win rate at 51%
▼ Got worse
Rating −0.06, Headshots −2 pp

Sep to Oct 2026 compared with Jan to Aug 2026.

Kills per round (K/R)

0.76
JanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.81. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
52 matches · 46% win rate
In match 3 of the day −27 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 +4 ELO, win rate 43%
On Sundays ±0 ELO, win rate 43%

Bohemaria loses the most ELO on Mirage: −27 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.43 · Cache
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
67% better than 95%
0.74 better than 63%
81.2 better than 63%
1.05 better than 70%
49% of 228 duels right on the average
39% of 38 situations better than 54%
Mirage52
46% better than 35%
0.70 better than 42%
76.0 better than 36%
0.94 better than 32%
49% of 238 duels better than 46%
44% of 34 situations better than 69%
Inferno19
53% better than 57%
0.74 better than 72%
83.4 better than 77%
1.02 better than 70%
49% of 106 duels right on the average
13% of 15 situations better than 10%
Anubis16
50% better than 56%
0.72 better than 53%
78.1 better than 43%
0.99 right on the average
53% of 76 duels better than 69%
25% of 4 situations better than 22%
Ancient13
23% -
0.76 -
78.3 -
1.07-
53% of 59 duels -
42% of 19 situations -
Cache7
29% -
0.75 -
81.1 -
0.98-
46% of 28 duels -
0% of 6 situations -
Nuke5
20% -
0.68 -
73.0 -
0.88-
72% of 18 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bohemaria plays

Across 164 matches Bohemaria averages K/R 0.73, ADR 79.1 and a rating of 1.00. Biggest strength: Headshot rate at 52%, better than 86% of level 6 players. Most room to improve: Utility damage per round at 2.4, better than only 15% of level 6 players. Averages 16.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 67% win rate in 52 matches. In 53 of 164 matches the rating was 1.10 or higher (32%), in 71 it was below 0.90. In 110 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: January 2026 at 1.13. Bohemaria loses the most ELO on Mirage (−27 ELO, win rate 46%). Things go best from match 5 of the day (−39 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, −39 ELO. Improved over the last three months: ELO +155. Got weaker: Rating −0.06, Headshots −2 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.6, Win rate at 51%. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.