Bogar

Mongolia
On FACEIT since 2014 176 matches tracked 64 matches in 30 days
ELO ▲ 7
2,204
30-day peak: 2,204
Rank EU
#140,406
Mongolia #569 in Mongolia
Last updated:

How does Bogar play?

Rating 1.05 K/R 0.75 ADR 83.0 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 176 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 94%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 5%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.6
Knife kills 4 in 176 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 77%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 26x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.67+0.38 · Ø 0.29 better than 99%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +5.8, ELO +143
= Stayed the same
Headshots at 39%, Win rate at 58%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
21 matches · 38% win rate
On Dust 2 −4 ELO
32 matches · 41% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 51%
On Sundays ±0 ELO, win rate 45%

Bogar loses the most ELO on Anubis: −25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 1.96 · Mirage
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
66% better than 93%
0.71 better than 34%
78.7 better than 37%
1.02 better than 46%
45% of 174 duels better than 16%
50% of 24 situations better than 82%
Dust 232
41% better than 18%
0.68 better than 21%
78.4 better than 37%
0.94 better than 19%
45% of 137 duels better than 18%
61% of 28 situations better than 94%
Cache31
71% -
0.76 -
84.1 -
1.06-
47% of 148 duels -
40% of 25 situations -
Ancient21
76% better than 99%
0.78 better than 65%
85.7 better than 71%
1.11 better than 75%
50% of 109 duels better than 39%
18% of 11 situations better than 9%
Anubis21
38% better than 13%
0.76 better than 60%
86.7 better than 78%
1.04 right on the average
52% of 81 duels right on the average
63% of 8 situations better than 93%
Inferno17
53% right on the average
0.80 better than 73%
87.7 better than 74%
1.15 better than 79%
49% of 87 duels better than 33%
60% of 15 situations better than 90%
Nuke13
62% -
0.81 -
83.7 -
1.16-
45% of 44 duels -
47% of 17 situations -
Vertigo6
33% -
0.81 -
90.2 -
1.10-
56% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bogar plays

Across 176 matches Bogar averages K/R 0.75, ADR 83.0 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 39% headshots. The strongest map is Ancient with a 76% win rate in 21 matches. In 76 of 176 matches the rating was 1.10 or higher (43%), in 58 it was below 0.90. In 115 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.19. Bogar loses the most ELO on Anubis (−25 ELO, win rate 38%). Things go best on Cache (+23 ELO, win rate 71%). Improved over the last three months: K/R +0.08, Rating +0.10, ADR +5.8, ELO +143. Unchanged in recent months: Headshots at 39%, Win rate at 58%. Last 30 days: 64 matches, win rate 50%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.