Bobur_v777

Afghanistan
On FACEIT since 2025 118 matches tracked 87 matches in 30 days
ELO ▲ 208
2,099
30-day peak: 2,184
Rank EU
#192,924
Afghanistan #286 in Afghanistan
Last updated:

How does Bobur_v777 play?

Rating 1.05 K/R 0.74 ADR 77.7 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 118 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6
Knife kills 6 in 118 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 25x 4K, 6 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.29).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 5%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 96%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Bobur_v777 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 118 matches, all from the last 3 months.

Kills per round (K/R)

0.76
OctNov

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −99 ELO
36 matches · 44% win rate
In match 1 of the day −96 ELO
26 matches · 42% win rate
Between 12:00 and 18:00 −58 ELO, win rate 46%

Bobur_v777 loses the most ELO on Dust 2: −99 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage
  5. Highest rating in a match: 2.68 · Nuke

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
44% better than 25%
0.75 better than 57%
79.4 better than 44%
1.08 better than 65%
51% of 175 duels right on the average
28% of 18 situations better than 25%
Mirage35
66% better than 93%
0.77 better than 65%
81.8 better than 57%
1.08 better than 67%
47% of 177 duels better than 28%
42% of 12 situations better than 61%
Inferno18
50% better than 40%
0.62 better than 6%
64.7 better than 1%
0.90 better than 10%
38% of 76 duels better than 2%
29% of 7 situations better than 26%
Nuke11
45% -
0.83 -
86.1 -
1.20-
46% of 41 duels -
43% of 7 situations -
Anubis7
57% -
0.74 -
78.6 -
1.01-
47% of 30 duels -
25% of 4 situations -
Ancient6
33% -
0.74 -
78.4 -
1.05-
46% of 24 duels -
0% of 2 situations -
Cache4
25% -
0.59 -
62.5 -
0.91-
28% of 18 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bobur_v777 plays

Across 118 matches Bobur_v777 averages K/R 0.74, ADR 77.7 and a rating of 1.05. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 56% headshots. The strongest map is Mirage with a 66% win rate in 35 matches. In 47 of 118 matches the rating was 1.10 or higher (40%), in 46 it was below 0.90. In 118 matches with detailed stats: 25 4Ks and 6 aces. Bobur_v777 loses the most ELO on Dust 2 (−99 ELO, win rate 44%). Things go best on Mirage (+74 ELO, win rate 66%). From match no. 5 of the day on, things go best: 64% win rate, −48 ELO. Last 30 days: 87 matches, win rate 54%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.