Bobsous10

LB
305 matches tracked 102 matches in 30 days
Last updated:

How does Bobsous10 play?

Rating 0.92 (from 281 matches) K/R 0.68 ADR 78.5 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 281 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 34%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 55%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 19%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 16%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.4
Knife kills 2 in 305 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 11%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 21%
MVPs per match 2.0−0.4 · Ø 2.4 better than 17%
4Ks and aces 29x 4K, 2 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +226
= Stayed the same
Rating at 0.91
▼ Got worse
K/R −0.07, ADR −5.6, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −79 ELO
85 matches · 44% win rate
On Ancient −19 ELO
35 matches · 60% win rate
On Saturdays +69 ELO, win rate 39%

Bobsous10 loses the most ELO on Dust 2: −79 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
44% better than 25%
0.68 better than 22%
76.8 better than 30%
0.92 better than 14%
50% of 328 duels better than 46%
31% of 54 situations better than 31%
Mirage67
49% better than 41%
0.64 better than 10%
76.2 better than 27%
0.84 better than 4%
43% of 215 duels better than 11%
33% of 30 situations better than 37%
Inferno42
50% better than 37%
0.78 better than 78%
88.9 better than 88%
1.01 better than 41%
46% of 143 duels better than 19%
36% of 22 situations better than 48%
Ancient35
60% better than 77%
0.67 better than 18%
77.4 better than 30%
0.94 better than 21%
44% of 116 duels better than 12%
59% of 17 situations better than 94%
Anubis33
55% better than 59%
0.64 better than 8%
73.3 better than 12%
0.84 better than 3%
42% of 121 duels better than 8%
53% of 17 situations better than 84%
Cache21
52% -
0.76 -
86.4 -
1.05-
57% of 68 duels -
42% of 12 situations -
Nuke16
50% better than 31%
0.67 better than 17%
73.0 better than 15%
0.93 better than 16%
57% of 56 duels better than 74%
44% of 9 situations better than 61%
Overpass3
67% -
0.60 -
78.9 -
0.72-
0% of 1 duels -
-
Vertigo3
0% -
0.62 -
79.8 -
0.81-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bobsous10 plays

Across 305 matches Bobsous10 averages K/R 0.68 and ADR 78.5; the rating across the 281 rated matches is 0.92. Most room to improve: Rating at 0.92, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 43% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 79 of 281 matches the rating was 1.10 or higher (28%), in 139 it was below 0.90. In 205 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: June 2026 at 1.00. Bobsous10 loses the most ELO on Dust 2 (−79 ELO, win rate 44%). Things go best on Anubis (+67 ELO, win rate 55%). Improved over the last three months: Win rate +5 pp, ELO +226. Got weaker: K/R −0.07, ADR −5.6, Headshots −2 pp. Unchanged in recent months: Rating at 0.91. Last 30 days: 102 matches, win rate 42%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.