BobiLe

France
On FACEIT since 2018 224 matches tracked 23 matches in 30 days
Last updated:

How does BobiLe play?

Rating 0.93 K/R 0.66 ADR 71.5 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 224 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.6 clutch kills per match and so clearly below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.94−0.10 · Ø 1.04 better than 15%
Pistol kills per match 2.4
Knife kills 1 in 224 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.5%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 8%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 11%
MVPs per match 1.9−0.5 · Ø 2.4 better than 9%
4Ks and aces 12x 4K, 0 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 11%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 0.96, ADR at 73.0, Headshots at 46%
▼ Got worse
Win rate −8 pp, ELO −84

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months: 0.68 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −185 ELO
35 matches · 51% win rate
On Mirage −115 ELO
58 matches · 45% win rate
Between 12:00 and 18:00 −143 ELO, win rate 47%
On Thursdays ±0 ELO, win rate 45%

BobiLe loses the most ELO on Anubis: −185 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.85 · Cache
  4. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
45% better than 25%
0.66 better than 14%
74.6 better than 19%
0.94 better than 19%
54% of 213 duels better than 65%
31% of 45 situations better than 29%
Dust 242
48% better than 34%
0.61 better than 3%
67.3 better than 2%
0.87 better than 5%
48% of 155 duels better than 31%
36% of 25 situations better than 44%
Ancient36
67% better than 90%
0.69 better than 21%
72.9 better than 9%
0.97 better than 25%
48% of 144 duels better than 27%
54% of 28 situations better than 84%
Anubis35
51% better than 47%
0.68 better than 20%
73.0 better than 12%
0.96 better than 22%
52% of 129 duels right on the average
26% of 27 situations better than 21%
Cache22
41% -
0.62 -
66.2 -
0.89-
60% of 58 duels -
44% of 18 situations -
Inferno16
56% right on the average
0.73 better than 42%
75.7 better than 16%
1.03 better than 40%
54% of 57 duels better than 58%
46% of 13 situations better than 66%
Nuke14
86% -
0.64 -
68.0 -
0.94-
47% of 47 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BobiLe plays

Across 224 matches BobiLe averages K/R 0.66, ADR 71.5 and a rating of 0.93. Most room to improve: Damage per round (ADR) at 71.5, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 47% headshots. The strongest map is Nuke with a 86% win rate in 14 matches. In 57 of 224 matches the rating was 1.10 or higher (25%), in 98 it was below 0.90. In 139 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. BobiLe loses the most ELO on Anubis (−185 ELO, win rate 51%). Things go best on Ancient (+90 ELO, win rate 67%). Improved over the last three months: K/R +0.04. Got weaker: Win rate −8 pp, ELO −84. Unchanged in recent months: Rating at 0.96, ADR at 73.0, Headshots at 46%. Last 30 days: 23 matches, win rate 65%, net ELO +199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.