Bobasunio

Poland
26 matches tracked 26 matches in 30 days
Last updated:

How does Bobasunio play?

Rating 1.04 K/R 0.75 ADR 85.5 from 26 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88% on level 4
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 26 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 35% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. More damage per round than the level 4 average. Higher headshot rate than the level 4 average.
EntryDamageHeadshots
better than most on level 4 about average weaker than most

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

Bobasunio wins 60 of 100 opening duels. 11 percentage points above the level 4 average (49%).

Rounds with first kill 12%+2 pp better than 82%
Opening duels won 60%+11 pp better than 99%

Clutch

Average
Last one alive

Bobasunio wins 40 of 100 1v2s. 18 percentage points above the level 4 average (22%).

Clutch 1v1 won 28%−11 pp better than 10%
Clutch 1v2 won 40%+18 pp better than 99%
Clutch kills per match 1.7+0.1 better than 65%

Weapons and aim

Average
Where do the kills come from?

52 of 100 kills by Bobasunio are headshots. 9 percentage points above the level 4 average (43%).

Headshot rate 52%+9 pp better than 92%
AWP share of kills 9%−2 pp better than 47%
K/D 1.04+0.08 better than 88%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Bobasunio gets exactly 3 kills in 4.3 of 100 rounds. 0.7 percentage points above the level 4 average (3.6%).

2K rounds 12.8%+0.1 pp better than 60%
3K rounds 4.3%+0.7 pp better than 83%
MVPs per match 2.0−0.1 better than 46%
4Ks and aces 4x 4K, 1 ace in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 6.0 utility damage per round from HEs and mollies. 2.2 above the level 4 average (3.8).

Utility hit rate 38%+4 pp better than 75%
Utility damage per round 6.0+2.2 better than 90%
Enemies flashed per round 0.14−0.10 better than 21%
Deaths per round 72%−1 pp better than 73%

Progress

One value per month, dashed line is the level 4 average
Whether Bobasunio is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 26 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

Soon this shows where Bobasunio loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 9 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Ancient
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 26 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis9
89% -
0.78 -
88.9 -
1.03-
67% of 52 duels -
17% of 6 situations -
Mirage6
50% -
0.68 -
79.3 -
1.02-
48% of 21 duels -
0% of 3 situations -
Ancient5
60% -
0.83 -
88.7 -
1.18-
54% of 24 duels -
33% of 3 situations -
Inferno3
0% -
0.79 -
95.1 -
0.98-
55% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bobasunio plays

Across 26 matches Bobasunio averages K/R 0.75, ADR 85.5 and a rating of 1.04. Biggest strength: Opening duels won at 60%, better than 99% of level 4 players. Most room to improve: Clutch 1v1 won at 28%, better than only 10% of level 4 players. Averages 15.9 kills per match with 52% headshots. In 10 of 26 matches the rating was 1.10 or higher (38%), in 7 it was below 0.90. In 26 matches with detailed stats: 4 4Ks and 1 ace. Last 30 days: 26 matches, win rate 58%, net ELO −151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.