Bob--

Canada
On FACEIT since 2019 94 matches tracked 56 matches in 30 days
ELO ▲ 176
2,059
30-day peak: 2,071
Rank NA ▲ 1,335 places
#6,771
Canada #849 in Canada
30 days · prev. #8,106 · best #6,246
Last updated:

How does Bob-- play?

Rating 1.01 K/R 0.74 ADR 82.2 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 94 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 92%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.6
Knife kills 1 in 94 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 11x 4K, 1 ace in 79 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 8%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Bob-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 79 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOctNov

Best month: October 2026 with 0.75.

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
24 matches · 58% win rate
On Mirage −6 ELO
24 matches · 67% win rate

Bob-- loses the most ELO on Dust 2: −27 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 2.37 · Nuke
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
58% better than 75%
0.77 better than 67%
87.7 better than 81%
1.03 better than 52%
57% of 167 duels better than 80%
44% of 9 situations better than 71%
Mirage24
67% better than 95%
0.72 better than 39%
82.5 better than 58%
0.97 better than 30%
51% of 133 duels right on the average
14% of 7 situations better than 3%
Ancient17
53% better than 55%
0.68 better than 21%
75.4 better than 18%
0.94 better than 22%
37% of 100 duels better than 2%
50% of 10 situations better than 82%
Anubis9
56% -
0.74 -
80.6 -
1.07-
55% of 60 duels -
100% of 3 situations -
Inferno9
67% -
0.75 -
80.6 -
1.05-
57% of 47 duels -
67% of 3 situations -
Cache5
40% -
0.80 -
82.9 -
1.04-
59% of 27 duels -
50% of 6 situations -
Nuke5
80% -
0.84 -
87.6 -
1.12-
56% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bob-- plays

Across 94 matches Bob-- averages K/R 0.74, ADR 82.2 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Mirage with a 67% win rate in 24 matches. In 39 of 94 matches the rating was 1.10 or higher (41%), in 36 it was below 0.90. In 79 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. Bob-- loses the most ELO on Dust 2 (−27 ELO, win rate 58%). Last 30 days: 56 matches, win rate 57%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.