BoOmAsiK

Russia
On FACEIT since 2015 178 matches tracked 154 matches in 30 days
Last updated:

How does BoOmAsiK play?

Rating 1.00 K/R 0.73 ADR 81.9 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.6
Knife kills 12 in 178 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 46%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 36x 4K, 5 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 84%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 67%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether BoOmAsiK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 178 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −94 ELO
84 matches · 45% win rate
On Wednesdays −57 ELO, win rate 30%

BoOmAsiK loses the most ELO from match 5 of the day: −94 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
53% better than 59%
0.76 better than 69%
84.5 better than 76%
1.05 better than 65%
45% of 384 duels better than 21%
54% of 41 situations better than 87%
Ancient32
59% better than 75%
0.73 better than 55%
83.6 better than 69%
1.00 better than 53%
48% of 180 duels better than 34%
56% of 16 situations better than 87%
Nuke22
55% better than 52%
0.68 better than 18%
78.7 better than 36%
0.95 better than 21%
44% of 116 duels better than 14%
40% of 10 situations right on the average
Cache12
67% -
0.74 -
80.3 -
1.08-
44% of 52 duels -
25% of 8 situations -
Mirage12
67% -
0.58 -
71.4 -
0.79-
47% of 66 duels -
33% of 6 situations -
Anubis11
27% -
0.75 -
84.3 -
1.01-
51% of 53 duels -
67% of 6 situations -
Inferno11
18% -
0.64 -
75.6 -
0.81-
41% of 68 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BoOmAsiK plays

Across 178 matches BoOmAsiK averages K/R 0.73, ADR 81.9 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 8 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 8 players. Averages 16.0 kills per match with 42% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 62 of 178 matches the rating was 1.10 or higher (35%), in 73 it was below 0.90. In 178 matches with detailed stats: 36 4Ks and 5 aces. BoOmAsiK loses the most ELO from match 5 of the day (−94 ELO, win rate 45%). Things go best in match 1 of the day (+90 ELO, win rate 59%). Match no. 3 of the day goes best: 64% win rate, −23 ELO. Last 30 days: 154 matches, win rate 52%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.