BoBo_R
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average31% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average53% headshots and so clearly above the average (49%).
Impact
AverageExactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.33 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.04. Last 3 months: 0.97 (at the start 1.00). Clearly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 77.5. Last 3 months: 74.2 (at the start 77.5). Clearly below the average (80.8).
Share of headshot kills
Best month: November 2026 with 57%. Last 3 months: 54% (at the start 50%). Clearly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 51% (at the start 63%). Just above the average (50%).
Best month: August 2026 with 2,253. Last 3 months: 2,025 (at the start 2,242).
Rounds with first kill
Best month: November 2026 with 9%. Last 3 months unchanged at 7%. Well below the average (10%).
1v1 clutches won
Best month: November 2026 with 50%. Last 3 months: 33% (at the start 28%). Clearly below the average (39%).
Patterns
From the last 107 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BoBo_R loses the most ELO on Dust 2: −29 ELO, 58% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Highest rating in a match: 1.80 · Mirage
- Longest win streak: 6 wins in a row · Vertigo
- Most kills in a match: 33 · Inferno
Maps in detail
from the last 107 matchesCompared with players on the same level who have at least 15 matches on the map.
How BoBo_R plays
Across 107 matches BoBo_R averages K/R 0.69, ADR 75.5 and a rating of 0.98. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 53% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 36 of 107 matches the rating was 1.10 or higher (34%), in 44 it was below 0.90. In 107 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: November 2026 at 1.04. BoBo_R loses the most ELO on Dust 2 (−29 ELO, win rate 58%). Things go best in match 1 of the day (+32 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +32 ELO. Improved over the last three months: Headshots +4 pp, Clutch 1v1 +5 pp. Got weaker: Win rate −12 pp, ELO −217. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 74.2, First kills at 7%. Last 30 days: 25 matches, win rate 48%, net ELO −16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.