Bo0gie18

Kyrgyzstan
On FACEIT since 2024 173 matches tracked 54 matches in 30 days
Last updated:

How does Bo0gie18 play?

Rating 1.05 K/R 0.75 ADR 83.6 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 173 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 39%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.2
Zeus kills2 in 173 matches
Knife kills 6 in 173 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 24x 4K, 2 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 71%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +8.6, Win rate +12 pp, ELO +164
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
26 matches · 19% win rate
On Mirage −21 ELO
46 matches · 41% win rate
Between 18:00 and 24:00 −2 ELO, win rate 33%
On Mondays −23 ELO, win rate 19%

Bo0gie18 loses the most ELO in match 1 of the day: −27 ELO, 19% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Most kills in a match: 42 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage
  5. Highest rating in a match: 2.84 · Inferno

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
41% better than 14%
0.77 better than 65%
82.3 better than 59%
1.06 better than 61%
57% of 255 duels better than 81%
37% of 30 situations better than 46%
Dust 242
48% better than 39%
0.79 better than 72%
88.2 better than 81%
1.11 better than 73%
57% of 193 duels better than 81%
29% of 28 situations better than 25%
Ancient21
43% better than 26%
0.66 better than 18%
78.2 better than 38%
0.90 better than 15%
44% of 81 duels better than 14%
30% of 10 situations better than 32%
Anubis20
45% better than 28%
0.68 better than 23%
77.3 better than 32%
0.97 better than 29%
46% of 82 duels better than 20%
60% of 10 situations better than 93%
Inferno19
58% better than 65%
0.78 better than 68%
84.6 better than 66%
1.15 better than 79%
59% of 76 duels better than 83%
27% of 11 situations better than 18%
Nuke17
59% better than 62%
0.76 right on the average
86.7 better than 70%
1.07 better than 54%
55% of 77 duels better than 62%
33% of 6 situations better than 41%
Cache7
57% -
0.78 -
90.2 -
1.12-
52% of 31 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bo0gie18 plays

Across 173 matches Bo0gie18 averages K/R 0.75, ADR 83.6 and a rating of 1.05. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 47% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 66 of 173 matches the rating was 1.10 or higher (38%), in 62 it was below 0.90. In 112 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: November 2026 at 1.14. Bo0gie18 loses the most ELO in match 1 of the day (−27 ELO, win rate 19%). Things go best in match 3 of the day (±0 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +8.6, Win rate +12 pp, ELO +164. Unchanged in recent months: Headshots at 47%. Last 30 days: 54 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.