BnooX

Switzerland
On FACEIT since 2017 81 matches tracked 30 matches in 30 days
ELO ▲ 120
2,155
30-day peak: 2,155
Rank EU
#161,734
Switzerland #1,290 in Switzerland
Last updated:

How does BnooX play?

Rating 1.14 K/R 0.84 ADR 91.4 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 81 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 11% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 2.8
Knife kills 3 in 81 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (13.4%).

2K rounds 17.3%+3.9 pp · Ø 13.4% better than 98%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 19x 4K, 3 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 38%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 59%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.20, Rating +0.29, ADR +16.2, Win rate +11 pp, ELO +164
= Stayed the same
Nothing clear
▼ Got worse
Headshots −11 pp

Sep to Nov 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.85
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.97. Last 3 months: 0.92 (at the start 0.72). Well above the average (0.74).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +63 ELO
46 matches · 50% win rate

BnooX loses the most ELO in match 1 of the day: +63 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 9 wins in a row · Cache
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
60% better than 82%
0.93 better than 97%
99.0 better than 98%
1.29 better than 97%
62% of 151 duels better than 94%
27% of 11 situations better than 20%
Inferno21
48% better than 31%
0.81 better than 76%
89.9 better than 83%
1.08 better than 57%
51% of 120 duels better than 42%
33% of 12 situations better than 37%
Dust 212
67% -
0.84 -
90.0 -
1.15-
65% of 65 duels -
25% of 4 situations -
Ancient11
45% -
0.67 -
75.6 -
0.91-
52% of 56 duels -
43% of 7 situations -
Nuke6
50% -
0.77 -
81.4 -
1.01-
58% of 48 duels -
0% of 6 situations -
Cache4
75% -
0.95 -
101.8 -
1.28-
68% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BnooX plays

Across 81 matches BnooX averages K/R 0.84, ADR 91.4 and a rating of 1.14. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 47 of 81 matches the rating was 1.10 or higher (58%), in 25 it was below 0.90. In 56 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 1.33. BnooX loses the most ELO in match 1 of the day (+63 ELO, win rate 50%). Things go best on Inferno (+33 ELO, win rate 48%). Improved over the last three months: K/R +0.20, Rating +0.29, ADR +16.2, Win rate +11 pp, ELO +164. Got weaker: Headshots −11 pp. Last 30 days: 30 matches, win rate 60%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.