Blur20

Argentina
On FACEIT since 2016 91 matches tracked 28 matches in 30 days
ELO ▲ 381
2,248
30-day peak: 2,248
Rank SA ▲ 3,958 places
#3,001
Argentina #590 in Argentina
30 days · prev. #6,959 · best #2,938
Last updated:

How does Blur20 play?

Rating 1.11 K/R 0.80 ADR 87.7 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 91 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 14x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 6.2+1.9 · Ø 4.3 better than 90%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 52%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Blur20 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 76 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOctNov

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −12 ELO
25 matches · 56% win rate

Blur20 loses the most ELO on Dust 2: −12 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 2.37 · Dust 2

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
53% better than 57%
0.80 better than 77%
88.4 better than 83%
1.09 better than 71%
63% of 128 duels better than 96%
53% of 17 situations better than 88%
Dust 225
56% better than 67%
0.75 better than 57%
80.3 better than 50%
1.05 better than 57%
57% of 77 duels better than 81%
50% of 14 situations better than 81%
Anubis9
44% -
0.68 -
79.6 -
0.95-
48% of 27 duels -
50% of 2 situations -
Ancient8
38% -
0.86 -
96.5 -
1.16-
62% of 34 duels -
0% of 2 situations -
Nuke7
43% -
0.90 -
98.0 -
1.29-
63% of 24 duels -
40% of 5 situations -
Cache5
80% -
0.92 -
96.9 -
1.32-
74% of 19 duels -
40% of 5 situations -
Inferno4
100% -
0.88 -
93.0 -
1.22-
75% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Blur20 plays

Across 91 matches Blur20 averages K/R 0.80, ADR 87.7 and a rating of 1.11. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 42% headshots. The strongest map is Dust 2 with a 56% win rate in 25 matches. In 49 of 91 matches the rating was 1.10 or higher (54%), in 25 it was below 0.90. In 76 matches with detailed stats: 14 4Ks and 1 ace. Blur20 loses the most ELO on Dust 2 (−12 ELO, win rate 56%). Things go best on Mirage (+2 ELO, win rate 53%). Last 30 days: 28 matches, win rate 54%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.