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Bluie

USA
On FACEIT since 2019 156 matches tracked 35 matches in 30 days
Last updated:

How does Bluie play?

Rating 0.86 K/R 0.62 ADR 70.8 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 156 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 35%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 27%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.83−0.19 · Ø 1.02 better than 2%
Pistol kills per match 3.0
Knife kills 8 in 156 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.0%−2.3 pp · Ø 13.3% better than 5%
3K rounds 2.8%−1.2 pp · Ø 4.0% better than 7%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 15x 4K, 3 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 37%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp, ELO +330
= Stayed the same
K/R at 0.63, Rating at 0.87, ADR at 70.8, Headshots at 44%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: September 2026 with 0.67. Last 3 months: 0.63 (at the start 0.60). Clearly below the average (0.73).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
31 matches · 61% win rate
Between 18:00 and 24:00 +20 ELO, win rate 46%
On Saturdays −5 ELO, win rate 51%

Bluie loses the most ELO on Dust 2: −21 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 25 · Vertigo
  3. Highest rating in a match: 2.39 · Vertigo
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
47% better than 36%
0.59 better than 3%
66.9 better than 3%
0.81 better than 2%
44% of 249 duels better than 14%
44% of 27 situations better than 70%
Dust 231
61% better than 83%
0.60 better than 4%
73.6 better than 16%
0.87 better than 7%
42% of 149 duels better than 11%
42% of 12 situations better than 58%
Anubis24
71% better than 95%
0.65 better than 12%
72.2 better than 10%
0.89 better than 10%
48% of 104 duels better than 32%
25% of 12 situations better than 19%
Ancient16
63% better than 83%
0.62 better than 7%
71.7 better than 13%
0.84 better than 5%
36% of 59 duels better than 1%
14% of 7 situations better than 7%
Nuke9
33% -
0.77 -
80.6 -
1.03-
44% of 34 duels -
50% of 14 situations -
Cache5
60% -
0.65 -
68.3 -
0.93-
48% of 31 duels -
50% of 2 situations -
Inferno5
60% -
0.60 -
71.7 -
0.82-
45% of 22 duels -
100% of 1 situations -
Vertigo4
75% -
0.80 -
80.7 -
1.24-
64% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bluie plays

Across 156 matches Bluie averages K/R 0.62, ADR 70.8 and a rating of 0.86. Most room to improve: K/D at 0.83, better than only 2% of level 9 players. Averages 13.9 kills per match with 44% headshots. The strongest map is Anubis with a 71% win rate in 24 matches. In 29 of 156 matches the rating was 1.10 or higher (19%), in 92 it was below 0.90. In 119 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 0.92. Bluie loses the most ELO on Dust 2 (−21 ELO, win rate 61%). Things go best on Mirage (+23 ELO, win rate 47%). Improved over the last three months: Win rate +4 pp, ELO +330. Unchanged in recent months: K/R at 0.63, Rating at 0.87, ADR at 70.8, Headshots at 44%. Last 30 days: 35 matches, win rate 63%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.