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Blueee3

Brazil
On FACEIT since 2015 393 matches tracked 79 matches in 30 days
ELO ▼ 54
2,058
30-day peak: 2,162
Rank SA ▼ 2,231 places
#5,844
Brazil #4,579 in Brazil
30 days · prev. #3,613 · best #3,581
Last updated:

How does Blueee3 play?

Rating 1.03 K/R 0.74 ADR 82.6 from 393 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 393 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (342 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 17%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8
Knife kills 4 in 393 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 51%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 65x 4K, 9 aces in 342 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 22%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.11, ADR +7.4
= Stayed the same
Win rate at 46%
▼ Got worse
Headshots −8 pp, ELO −134

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 393 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −53 ELO
50 matches · 38% win rate
On Mirage −32 ELO
105 matches · 43% win rate
On Thursdays +3 ELO, win rate 30%

Blueee3 loses the most ELO in match 4 of the day: −53 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.27 · Cache
  3. Recorded match no. 250 · Anubis
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 393 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
43% better than 21%
0.72 better than 41%
80.7 better than 51%
0.98 better than 33%
50% of 582 duels better than 45%
28% of 53 situations better than 22%
Dust 296
49% better than 40%
0.76 better than 62%
85.2 better than 72%
1.05 better than 57%
54% of 537 duels better than 66%
31% of 64 situations better than 30%
Anubis73
55% better than 62%
0.76 better than 62%
84.4 better than 71%
1.08 better than 67%
55% of 385 duels better than 71%
34% of 32 situations better than 41%
Ancient56
34% better than 7%
0.70 better than 29%
78.5 better than 35%
0.97 better than 29%
44% of 293 duels better than 12%
28% of 43 situations better than 25%
Cache25
52% better than 38%
0.82 better than 79%
93.2 better than 90%
1.14 better than 75%
55% of 119 duels better than 63%
40% of 15 situations right on the average
Inferno22
41% better than 19%
0.69 better than 28%
76.5 better than 24%
1.00 better than 36%
57% of 93 duels better than 71%
23% of 13 situations better than 13%
Nuke16
69% better than 88%
0.72 better than 39%
78.0 better than 39%
1.00 better than 39%
50% of 82 duels better than 38%
50% of 10 situations better than 75%

Compared with players on the same level who have at least 15 matches on the map.

How Blueee3 plays

Across 393 matches Blueee3 averages K/R 0.74, ADR 82.6 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 43% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 155 of 393 matches the rating was 1.10 or higher (39%), in 151 it was below 0.90. In 342 matches with detailed stats: 65 4Ks and 9 aces. Best month by rating: October 2026 at 1.08. Blueee3 loses the most ELO in match 4 of the day (−53 ELO, win rate 38%). Things go best on Dust 2 (+110 ELO, win rate 49%). Improved over the last three months: K/R +0.08, Rating +0.11, ADR +7.4. Got weaker: Headshots −8 pp, ELO −134. Unchanged in recent months: Win rate at 46%. Last 30 days: 79 matches, win rate 47%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.