BlueWizard

NZ
On FACEIT since 2016 291 matches tracked 79 matches in 30 days
ELO ▲ 306
2,604
30-day peak: 2,604
Rank OCE ▲ 151 places
#195
NZ #17 in NZ
30 days · prev. #346 · best #195
Last updated:
Next update possible in 1h 7m

How does BlueWizard play?

Rating 1.13 K/R 0.79 ADR 79.6 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 291 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+3 pp · Ø 20% better than 59%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 1.17+0.14 · Ø 1.03 better than 83%
Pistol kills per match 3.4
Knife kills 8 in 291 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 69%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 48x 4K, 10 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 15%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 45%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +334
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.07, ADR −4.0, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.78 (at the start 0.84). Slightly above the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −262 ELO
92 matches · 49% win rate
On Nuke −88 ELO
21 matches · 29% win rate
On Mondays +58 ELO, win rate 42%

BlueWizard loses the most ELO on Mirage: −262 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.45 · Dust 2

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
49% better than 37%
0.79 better than 69%
79.2 better than 38%
1.12 better than 73%
65% of 443 duels better than 98%
34% of 64 situations better than 38%
Ancient63
67% better than 89%
0.78 better than 64%
78.4 better than 30%
1.12 better than 74%
56% of 254 duels better than 72%
41% of 44 situations better than 58%
Dust 248
44% better than 21%
0.79 better than 70%
79.2 better than 37%
1.10 better than 66%
57% of 279 duels better than 77%
43% of 37 situations better than 62%
Inferno24
54% better than 46%
0.80 better than 64%
79.6 better than 31%
1.14 better than 64%
58% of 122 duels better than 70%
21% of 14 situations better than 17%
Anubis23
61% better than 74%
0.83 better than 85%
82.6 better than 57%
1.17 better than 84%
56% of 131 duels better than 73%
50% of 16 situations better than 78%
Nuke21
29% better than 1%
0.84 better than 83%
83.2 better than 55%
1.20 better than 86%
53% of 100 duels better than 56%
21% of 14 situations better than 13%
Cache17
53% -
0.78 -
80.0 -
1.14-
56% of 82 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BlueWizard plays

Across 291 matches BlueWizard averages K/R 0.79, ADR 79.6 and a rating of 1.13. Biggest strength: Opening duels won at 58%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 39% headshots. The strongest map is Ancient with a 67% win rate in 63 matches. In 146 of 291 matches the rating was 1.10 or higher (50%), in 83 it was below 0.90. In 235 matches with detailed stats: 48 4Ks and 10 aces. Best month by rating: July 2026 at 1.19. BlueWizard loses the most ELO on Mirage (−262 ELO, win rate 49%). Things go best in match 1 of the day (+238 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +238 ELO. Improved over the last three months: Headshots +4 pp, ELO +334. Got weaker: K/R −0.06, Rating −0.07, ADR −4.0, Win rate −5 pp. Last 30 days: 79 matches, win rate 56%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.