Blue--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 1,908 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (51%).
Clutch
Strength2.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average46% headshots and so clearly below the average (50%).
Impact
AverageExactly 2 kills in 11.3% of rounds and so well below the average (13.4%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Apr to May 2026.
Kills per round (K/R)
Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.06 (at the start 0.94). Slightly above the average (1.03).
Damage per round (ADR)
Last 3 months: 79.3 (at the start 77.1). Just below the average (80.7).
Share of headshot kills
Last 3 months: 46% (at the start 45%). Clearly below the average (50%).
Matches won (win rate)
Last 3 months unchanged at 45%. Well below the average (51%).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Most kills in a match: 26 · Mirage
- Highest rating in a match: 1.81 · Mirage
- Longest win streak: 3 wins in a row · Mirage
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How Blue-- plays
Across 42 matches Blue-- averages K/R 0.74, ADR 78.2 and a rating of 1.00. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 46% headshots. In 14 of 42 matches the rating was 1.10 or higher (33%), in 16 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 1 ace. Improved over the last three months: K/R +0.05, Rating +0.12. Unchanged in recent months: ADR at 79.3, Headshots at 46%, Win rate at 45%. Last 30 days: 22 matches, win rate 45%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.