Blue--

Germany
42 matches tracked 22 matches in 30 days
ELO ▲ 147
2,094
30-day peak: 2,094
Rank NA ▲ 1,381 places
#5,726
DE #4,732 in DE
30 days · prev. #7,107 · best #5,359
Last updated:

How does Blue-- play?

Rating 1.00 K/R 0.74 ADR 78.2 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 55%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 29%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 7%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 87%
MVPs per match 2.1−0.3 · Ø 2.4 better than 26%
4Ks and aces 4x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 43%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.12
= Stayed the same
ADR at 79.3, Headshots at 46%, Win rate at 45%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

Soon this shows where Blue-- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Mirage
  2. Highest rating in a match: 1.81 · Mirage
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
60% -
0.81 -
87.5 -
1.12-
67% of 42 duels -
18% of 11 situations -
Anubis9
33% -
0.72 -
74.6 -
0.98-
55% of 47 duels -
50% of 6 situations -
Ancient6
83% -
0.69 -
70.5 -
0.94-
50% of 38 duels -
0% of 4 situations -
Nuke6
50% -
0.85 -
86.2 -
1.18-
67% of 21 duels -
80% of 5 situations -
Dust 25
20% -
0.60 -
73.0 -
0.77-
42% of 19 duels -
-
Cache4
25% -
0.69 -
72.6 -
0.93-
63% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Blue-- plays

Across 42 matches Blue-- averages K/R 0.74, ADR 78.2 and a rating of 1.00. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 46% headshots. In 14 of 42 matches the rating was 1.10 or higher (33%), in 16 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 1 ace. Improved over the last three months: K/R +0.05, Rating +0.12. Unchanged in recent months: ADR at 79.3, Headshots at 46%, Win rate at 45%. Last 30 days: 22 matches, win rate 45%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.