BlowMeee

Montenegro
On FACEIT since 2015 113 matches tracked 39 matches in 30 days
Last updated:

How does BlowMeee play?

Rating 0.95 K/R 0.73 ADR 85.3 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 49%−1 pp · Ø 50% better than 37%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 9%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (47%).

Headshot rate 62%+15 pp · Ø 47% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.91−0.09 · Ø 1.00 better than 15%
Pistol kills per match 4.2

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 43%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 69%
4Ks and aces 15x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 96%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 48%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +22 pp
= Stayed the same
K/R at 0.73, Rating at 0.96, ADR at 86.0, Headshots at 62%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.73 (at the start 0.71). Right on the average (0.73).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −129 ELO
34 matches · 50% win rate
On Dust 2 −27 ELO
24 matches · 38% win rate
Between 18:00 and 24:00 −84 ELO, win rate 41%

BlowMeee loses the most ELO on Mirage: −129 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Mirage
  2. Most kills in a match: 40 · Cache
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% right on the average
0.77 better than 69%
88.1 better than 84%
1.02 better than 54%
52% of 293 duels better than 59%
17% of 6 situations better than 6%
Ancient27
59% better than 75%
0.77 better than 67%
90.4 better than 89%
1.00 better than 47%
54% of 186 duels better than 65%
36% of 14 situations better than 47%
Dust 224
38% better than 13%
0.66 better than 16%
80.5 better than 53%
0.85 better than 5%
47% of 191 duels better than 30%
64% of 11 situations better than 96%
Inferno15
53% right on the average
0.69 better than 38%
83.7 better than 73%
0.88 better than 11%
45% of 129 duels better than 18%
40% of 5 situations better than 54%
Cache6
33% -
0.78 -
88.6 -
1.02-
49% of 43 duels -
40% of 5 situations -
Anubis5
0% -
0.53 -
67.6 -
0.68-
38% of 34 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BlowMeee plays

Across 113 matches BlowMeee averages K/R 0.73, ADR 85.3 and a rating of 0.95. Biggest strength: Headshot rate at 62%, better than 99% of level 8 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 8 players. Averages 16.3 kills per match with 62% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 35 of 113 matches the rating was 1.10 or higher (31%), in 52 it was below 0.90. In 95 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: November 2026 at 1.06. BlowMeee loses the most ELO on Mirage (−129 ELO, win rate 50%). Things go best on Ancient (+64 ELO, win rate 59%). Improved over the last three months: Win rate +22 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.96, ADR at 86.0, Headshots at 62%. Last 30 days: 39 matches, win rate 46%, net ELO −251.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.