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BloodyImp

Russia
On FACEIT since 2018 181 matches tracked 41 matches in 30 days
ELO ▲ 286
3,426
30-day peak: 3,459
Rank EU ▲ 4,373 places
#2,001
Russia #575 in Russia
30 days · prev. #6,374 · best #1,974
Last updated:

How does BloodyImp play?

Rating 1.03 (from 133 matches) K/R 0.74 ADR 82.1 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 133 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.05−0.01 · Ø 1.06 better than 41%
Pistol kills per match 3.0
Knife kills 2 in 181 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.3%).

2K rounds 13.6%−0.1 pp · Ø 13.7% better than 45%
3K rounds 3.2%−1.1 pp · Ø 4.3% better than 10%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 23x 4K, 5 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.59+0.27 · Ø 0.32 better than 97%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +681
= Stayed the same
ADR at 80.7, Win rate at 61%
▼ Got worse
K/R −0.05, Rating −0.19, Headshots −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.72 (at the start 0.77). Slightly below the average (0.75).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −121 ELO
28 matches · 50% win rate
On Mirage −91 ELO
71 matches · 62% win rate
On Thursdays −28 ELO, win rate 38%

BloodyImp loses the most ELO from match 5 of the day: −121 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 35 · Dust 2
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
62% better than 80%
0.75 better than 46%
84.6 better than 63%
1.04 better than 42%
49% of 304 duels better than 29%
39% of 28 situations right on the average
Dust 253
57% better than 59%
0.74 better than 42%
79.5 better than 38%
1.07 right on the average
42% of 116 duels better than 7%
43% of 14 situations better than 60%
Nuke20
55% better than 43%
0.75 better than 42%
85.8 better than 68%
1.04-
55% of 73 duels better than 59%
50% of 2 situations better than 76%
Anubis19
68% better than 87%
0.69 better than 22%
79.0 better than 36%
0.99 better than 27%
52% of 52 duels better than 47%
18% of 11 situations better than 9%
Inferno7
43% -
0.60 -
69.7 -
0.69-
35% of 26 duels -
0% of 2 situations -
Cache4
0% -
0.60 -
68.2 -
0.80-
69% of 13 duels -
50% of 2 situations -
Overpass4
75% -
0.90 -
96.2 -
1.87-
50% of 4 duels -
-
Ancient3
100% -
0.80 -
88.5 -
1.22-
14% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BloodyImp plays

Across 181 matches BloodyImp averages K/R 0.74 and ADR 82.1; the rating across the 133 rated matches is 1.03. Most room to improve: 3K rounds at 3.2%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 55 of 133 matches the rating was 1.10 or higher (41%), in 44 it was below 0.90. In 124 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: June 2026 at 1.22. BloodyImp loses the most ELO from match 5 of the day (−121 ELO, win rate 50%). Things go best on Nuke (+29 ELO, win rate 55%). Match no. 3 of the day goes best: 66% win rate. Improved over the last three months: ELO +681. Got weaker: K/R −0.05, Rating −0.19, Headshots −3 pp. Unchanged in recent months: ADR at 80.7, Win rate at 61%. Last 30 days: 41 matches, win rate 71%, net ELO +263.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.