BlooM-AE
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).
Compared with 2,127 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average33% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average39% headshots and so well below the average (49%).
Impact
Average2.5 MVPs per match and so clearly above the average (2.3).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.86. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.15. Last 3 months: 1.05 (at the start 1.03). Just above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 91.7. Last 3 months: 85.0 (at the start 79.2). Slightly above the average (80.8).
Share of headshot kills
Best month: June 2026 with 44%. Last 3 months unchanged at 39%. Well below the average (49%).
Matches won (win rate)
Best month: June 2026 with 57%. Last 3 months: 40% (at the start 49%). Well below the average (50%).
Best month: July 2026 with 2,242. Last 3 months: 2,033 (at the start 2,181).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 56%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BlooM-AE loses the most ELO in match 2 of the day: −58 ELO, 23% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Cache
- Highest rating in a match: 2.38 · Cache
- Longest win streak: 5 wins in a row · Nuke
- Recorded match no. 100 · Ancient
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How BlooM-AE plays
Across 142 matches BlooM-AE averages K/R 0.75, ADR 81.3 and a rating of 1.04. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 39% headshots. The strongest map is Nuke with a 50% win rate in 14 matches. In 49 of 142 matches the rating was 1.10 or higher (35%), in 53 it was below 0.90. In 71 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. BlooM-AE loses the most ELO in match 2 of the day (−58 ELO, win rate 23%). Things go best in match 3 of the day (+24 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +24 ELO. Improved over the last three months: ADR +5.8. Got weaker: Win rate −9 pp, ELO −148. Unchanged in recent months: K/R at 0.76, Rating at 1.05, Headshots at 39%. Last 30 days: 50 matches, win rate 40%, net ELO −37.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.