BlnKbINk

TH
222 matches tracked 22 matches in 30 days
ELO ▲ 112
2,094
30-day peak: 2,094
Rank SEA ▲ 560 places
#4,488
TH #407 in TH
30 days · prev. #5,048 · best #3,793
Last updated:

How does BlnKbINk play?

Rating 0.99 K/R 0.72 ADR 78.3 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 222 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 11%
AWP share of kills 15%+5 pp · Ø 10% better than 75%
K/D 0.98−0.04 · Ø 1.02 better than 37%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 37%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 2 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 68%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +7 pp, ELO +591
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 78.4, Headshots at 40%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −49 ELO
20 matches · 45% win rate
On Anubis −28 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 −89 ELO, win rate 41%
On Thursdays −20 ELO, win rate 35%

BlnKbINk loses the most ELO on Inferno: −49 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.14 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2108
58% better than 76%
0.73 better than 53%
78.7 better than 43%
1.02 better than 54%
52% of 448 duels better than 60%
35% of 74 situations better than 44%
Ancient42
40% better than 18%
0.64 better than 11%
73.7 better than 17%
0.86 better than 7%
45% of 175 duels better than 19%
33% of 27 situations better than 38%
Anubis25
44% better than 26%
0.79 better than 77%
85.1 better than 74%
1.07 better than 67%
60% of 95 duels better than 90%
36% of 22 situations better than 45%
Inferno20
45% better than 22%
0.73 right on the average
81.1 better than 55%
1.01 better than 44%
60% of 75 duels better than 87%
33% of 6 situations better than 38%
Mirage15
40% better than 14%
0.68 better than 24%
72.9 better than 15%
0.90 better than 13%
51% of 63 duels right on the average
36% of 11 situations better than 44%
Cache7
29% -
0.74 -
81.1 -
1.04-
56% of 25 duels -
33% of 6 situations -
Vertigo3
33% -
0.70 -
81.0 -
0.96-
62% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BlnKbINk plays

Across 222 matches BlnKbINk averages K/R 0.72, ADR 78.3 and a rating of 0.99. Biggest strength: Utility hit rate at 39%, better than 75% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 11% of level 9 players. Averages 15.9 kills per match with 40% headshots. The strongest map is Dust 2 with a 58% win rate in 108 matches. In 77 of 222 matches the rating was 1.10 or higher (35%), in 92 it was below 0.90. In 174 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. BlnKbINk loses the most ELO on Inferno (−49 ELO, win rate 45%). Things go best on Dust 2 (+9 ELO, win rate 58%). Improved over the last three months: Win rate +7 pp, ELO +591. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 78.4, Headshots at 40%. Last 30 days: 22 matches, win rate 50%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.