Bleach_km

USA
124 matches tracked
Last updated:

How does Bleach_km play?

Rating 0.94 (from 50 matches) K/R 0.70 ADR 74.9 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18% on level 9
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 50 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Bleach_km gets the first kill in 9 of 100 rounds. 1 percentage point below the level 9 average (10%).

Rounds with first kill 9%−1 pp better than 31%
Opening duels won 52%+1 pp better than 61%

Clutch

Weakness
Last one alive

Bleach_km wins 20 of 100 1v1s. 18 percentage points below the level 9 average (38%).

Clutch 1v1 won 20%−18 pp better than 1%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.98 kills per death. 0.03 below the level 9 average (1.01).

Headshot rate 48%0 pp on par
AWP share of kills 21%+11 pp better than 89%
K/D 0.98−0.03 better than 37%
Pistol kills per match 2.6
Knife kills 3 in 124 matches

Impact

Average
Damage and big rounds

Bleach_km gets exactly 2 kills in 11.5 of 100 rounds. 1.6 percentage points below the level 9 average (13.1%).

2K rounds 11.5%−1.6 pp better than 10%
3K rounds 3.6%−0.4 pp better than 33%
MVPs per match 2.20.0 on par
4Ks and aces 7x 4K, 1 ace in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

28 of 100 nades by Bleach_km deal damage or blind an enemy. 7 percentage points below the level 9 average (35%).

Utility hit rate 28%−7 pp better than 10%
Utility damage per round 3.4−0.9 better than 28%
Enemies flashed per round 0.18−0.10 better than 22%
Deaths per round 72%0 pp on par

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −6.2, Win rate −9 pp, ELO −70

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.68 (at the start 0.72). 0.05 below the level 9 average (0.73).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
47 matches · 43% win rate
In match 3 of the day +39 ELO
23 matches · 39% win rate
Between 18:00 and 24:00 −18 ELO, win rate 30%
On Fridays −53 ELO, win rate 25%

Bleach_km loses the most ELO on Mirage: −2 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 36 · Cache

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
43% better than 23%
0.71 better than 37%
75.2 better than 25%
0.96 better than 29%
53% of 142 duels better than 64%
36% of 36 situations better than 45%
Anubis28
57% better than 68%
0.72 better than 43%
74.2 better than 14%
1.02-
60% of 107 duels better than 91%
35% of 17 situations better than 44%
Inferno19
42% better than 19%
0.74 better than 54%
81.7 better than 54%
0.96-
49% of 76 duels better than 36%
25% of 8 situations better than 24%
Cache16
44% -
0.75 -
79.5 -
0.86-
58% of 80 duels -
25% of 12 situations -
Nuke11
45% -
0.58 -
62.3 -
0.83-
47% of 58 duels -
33% of 6 situations -
Dust 23
0% -
0.57 -
63.9 -
-
36% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bleach_km plays

Across 124 matches Bleach_km averages K/R 0.70 and ADR 74.9; the rating across the 50 rated matches is 0.94. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 9 players. Averages 15.7 kills per match with 48% headshots. The strongest map is Anubis with a 57% win rate in 28 matches. In 13 of 50 matches the rating was 1.10 or higher (26%), in 26 it was below 0.90. In 50 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. Bleach_km loses the most ELO on Mirage (−2 ELO, win rate 43%). Things go best on Anubis (+94 ELO, win rate 57%). Match no. 2 of the day goes best: 59% win rate, +40 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, ADR −6.2, Win rate −9 pp, ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.