How does Bleach_km play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 1,682 players on level 9, each player over up to their last 100 matches.
Opening
AverageBleach_km gets the first kill in 9 of 100 rounds. 1 percentage point below the level 9 average (10%).
Clutch
WeaknessBleach_km wins 20 of 100 1v1s. 18 percentage points below the level 9 average (38%).
Weapons and aim
Average0.98 kills per death. 0.03 below the level 9 average (1.01).
Impact
AverageBleach_km gets exactly 2 kills in 11.5 of 100 rounds. 1.6 percentage points below the level 9 average (13.1%).
Utility and deaths
Average28 of 100 nades by Bleach_km deal damage or blind an enemy. 7 percentage points below the level 9 average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.68 (at the start 0.72). 0.05 below the level 9 average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.09.
Damage per round (ADR)
Best month: September 2026 with 80.9. Last 3 months: 71.3 (at the start 77.5). 8.4 below the level 9 average (79.7).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months: 49% (at the start 47%). 1 percentage point above the level 9 average (48%).
Matches won (win rate)
Best month: September 2026 with 50%. Last 3 months: 40% (at the start 49%). 10 percentage points below the level 9 average (50%).
Best month: August 2026 with 1,890. Last 3 months: 1,754 (at the start 1,824).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 17%.
Patterns
From the last 124 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Bleach_km loses the most ELO on Mirage: −2 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.89 · Anubis
- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 36 · Cache
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How Bleach_km plays
Across 124 matches Bleach_km averages K/R 0.70 and ADR 74.9; the rating across the 50 rated matches is 0.94. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 9 players. Averages 15.7 kills per match with 48% headshots. The strongest map is Anubis with a 57% win rate in 28 matches. In 13 of 50 matches the rating was 1.10 or higher (26%), in 26 it was below 0.90. In 50 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. Bleach_km loses the most ELO on Mirage (−2 ELO, win rate 43%). Things go best on Anubis (+94 ELO, win rate 57%). Match no. 2 of the day goes best: 59% win rate, +40 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, ADR −6.2, Win rate −9 pp, ELO −70.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.