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Blaackze

Brazil
On FACEIT since 2018 134 matches tracked 18 matches in 30 days
ELO ▼ 10
2,724
30-day peak: 2,791
Rank SA ▼ 6 places
#532
Brazil #480 in Brazil
30 days · prev. #526 · best #433
Last updated:

How does Blaackze play?

Rating 1.17 (from 111 matches) K/R 0.78 ADR 78.2 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 111 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

66% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 66%+14 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (51%).

Headshot rate 38%−13 pp · Ø 51% better than 2%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.23+0.18 · Ø 1.05 better than 90%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 67%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 20x 4K, 0 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 1%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +5.5, Win rate +4 pp
= Stayed the same
Rating at 1.19, Headshots at 38%, ELO at 2,724
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
35 matches · 46% win rate
In match 3 of the day −67 ELO
26 matches · 46% win rate
On Fridays −9 ELO, win rate 52%

Blaackze loses the most ELO on Mirage: −85 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 1.96 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis
  4. Most kills in a match: 35 · Cache

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
46% better than 25%
0.78 better than 63%
77.3 better than 27%
1.15 better than 79%
63% of 109 duels better than 96%
22% of 18 situations better than 10%
Ancient32
69% better than 92%
0.74 better than 43%
73.3 better than 10%
1.16 better than 80%
60% of 63 duels better than 86%
42% of 24 situations better than 63%
Anubis27
63% better than 81%
0.85 better than 87%
82.9 better than 55%
1.25 better than 94%
80% of 83 duels better than 99%
27% of 15 situations better than 22%
Dust 218
44% better than 20%
0.77 better than 60%
81.8 better than 52%
1.13 better than 73%
49% of 73 duels better than 34%
25% of 8 situations better than 17%
Cache14
64% -
0.76 -
74.7 -
1.10-
60% of 60 duels -
29% of 7 situations -
Overpass5
60% -
0.84 -
84.4 -
1.21-
78% of 9 duels -
100% of 2 situations -
Nuke3
33% -
0.92 -
94.0 -
1.27-
73% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Blaackze plays

Across 134 matches Blaackze averages K/R 0.78 and ADR 78.2; the rating across the 111 rated matches is 1.17. Biggest strength: Opening duels won at 66%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 38% headshots. The strongest map is Ancient with a 69% win rate in 32 matches. In 66 of 111 matches the rating was 1.10 or higher (59%), in 23 it was below 0.90. In 66 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: August 2026 at 1.24. Blaackze loses the most ELO on Mirage (−85 ELO, win rate 46%). Things go best on Ancient (+85 ELO, win rate 69%). Match no. 1 of the day goes best: 65% win rate, −61 ELO. Improved over the last three months: K/R +0.05, ADR +5.5, Win rate +4 pp. Unchanged in recent months: Rating at 1.19, Headshots at 38%, ELO at 2,724. Last 30 days: 18 matches, win rate 61%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.