BlAZE2398

Sweden
On FACEIT since 2021 81 matches tracked
Last updated:

How does BlAZE2398 play?

Rating 0.93 K/R 0.67 ADR 75.7 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 14% weak 0.75 to 0.89 15% very weak below 0.75 33%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Level 7

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.92−0.08 · Ø 1.00 better than 25%
Pistol kills per match 2.4
Knife kills 1 in 81 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.1%).

2K rounds 10.5%−2.6 pp · Ø 13.1% better than 4%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 6%
MVPs per match 1.9−0.3 · Ø 2.2 better than 18%
4Ks and aces 10x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.26).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 72%
Deaths per round 72%−1 pp · Ø 73% better than 61%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.05, Headshots +4 pp, Win rate +8 pp, ELO +51
= Stayed the same
K/R at 0.67, ADR at 74.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Last 3 months: 0.67 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
21 matches · 48% win rate

BlAZE2398 loses the most ELO on Mirage: −85 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 1.90 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
48% better than 41%
0.65 better than 18%
77.5 better than 41%
0.91 better than 22%
44% of 98 duels better than 19%
67% of 3 situations better than 97%
Nuke14
64% -
0.71 -
78.3 -
0.95-
47% of 75 duels -
0% of 3 situations -
Anubis13
38% -
0.65 -
72.9 -
0.95-
46% of 48 duels -
67% of 6 situations -
Ancient12
67% -
0.59 -
70.9 -
0.87-
43% of 54 duels -
38% of 8 situations -
Dust 29
56% -
0.78 -
87.4 -
1.07-
62% of 34 duels -
40% of 5 situations -
Cache7
57% -
0.66 -
68.7 -
0.91-
55% of 29 duels -
50% of 4 situations -
Vertigo3
67% -
0.55 -
65.7 -
0.83-
56% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BlAZE2398 plays

Across 81 matches BlAZE2398 averages K/R 0.67, ADR 75.7 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 7 players. Most room to improve: 3K rounds at 2.6%, better than only 6% of level 7 players. Averages 14.8 kills per match with 46% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 31 of 81 matches the rating was 1.10 or higher (38%), in 39 it was below 0.90. In 35 matches with detailed stats: 10 4Ks and 1 ace. BlAZE2398 loses the most ELO on Mirage (−85 ELO, win rate 48%). Things go best in match 1 of the day (+58 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +58 ELO. Improved over the last three months: Rating +0.05, Headshots +4 pp, Win rate +8 pp, ELO +51. Unchanged in recent months: K/R at 0.67, ADR at 74.0. Last 30 days: 2 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.