BitG-
How does BitG- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).
Compared with 2,669 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Strength30% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average46% headshots and so clearly below the average (51%).
Impact
AverageExactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).
Utility and deaths
Average0.54 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.85. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.18. Last 3 months: 1.10 (at the start 1.18). Clearly above the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 87.1. Last 3 months: 83.5 (at the start 80.4). Just above the average (81.1).
Share of headshot kills
Best month: June 2026 with 52%. Last 3 months: 44% (at the start 52%). Well below the average (51%).
Matches won (win rate)
Best month: August 2026 with 69%. Last 3 months: 53% (at the start 55%). Slightly above the average (51%).
Best month: November 2026 with 2,673. Last 3 months: 2,547 (at the start 2,391).
Rounds with first kill
Best month: November 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 188 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BitG- loses the most ELO on Anubis: −73 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
- Recorded match no. 100 · Anubis
- Highest rating in a match: 2.43 · Mirage
Maps in detail
from the last 188 matchesCompared with players on the same level who have at least 15 matches on the map.
How BitG- plays
Across 188 matches BitG- averages K/R 0.77 and ADR 82.6; the rating across the 149 rated matches is 1.11. Biggest strength: Deaths per round at just 69% (lower is better), better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 46% headshots. The strongest map is Mirage with a 62% win rate in 76 matches. In 85 of 167 matches the rating was 1.10 or higher (51%), in 45 it was below 0.90. In 149 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 1.18. BitG- loses the most ELO on Anubis (−73 ELO, win rate 52%). Things go best on Dust 2 (+40 ELO, win rate 49%). Match no. 4 of the day goes best: 68% win rate, +20 ELO. Improved over the last three months: K/R +0.04, ELO +156. Got weaker: Rating −0.08, Headshots −8 pp. Unchanged in recent months: ADR at 83.5, Win rate at 53%. Last 30 days: 40 matches, win rate 53%, net ELO +32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.