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Bingu

USA
On FACEIT since 2021 403 matches tracked 54 matches in 30 days
Last updated:

How does Bingu play?

Rating 1.05 K/R 0.74 ADR 79.0 from 403 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 403 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (366 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 51%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.07+0.03 · Ø 1.04 better than 60%
Pistol kills per match 2.9
Knife kills 6 in 403 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 61%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 69x 4K, 1 ace in 366 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 39%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 29%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +137
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 79.7, Headshots at 50%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 403 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −215 ELO
93 matches · 48% win rate
On Cache −132 ELO
55 matches · 53% win rate
Between 12:00 and 18:00 −123 ELO, win rate 49%
On Saturdays −170 ELO, win rate 40%

Bingu loses the most ELO in match 1 of the day: −215 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage
  4. Reached level 10 · Ancient
  5. Highest rating in a match: 2.43 · Inferno

Maps in detail

from the last 403 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
55% better than 63%
0.73 better than 43%
78.2 better than 34%
1.03 better than 48%
49% of 394 duels better than 36%
45% of 55 situations better than 69%
Nuke81
57% better than 55%
0.71 better than 29%
76.8 better than 28%
1.00 better than 33%
50% of 319 duels better than 38%
42% of 48 situations better than 61%
Ancient69
49% better than 35%
0.75 right on the average
79.5 better than 36%
1.05 better than 52%
52% of 355 duels right on the average
36% of 44 situations better than 45%
Cache55
53% right on the average
0.72 better than 43%
77.0 better than 31%
1.01 better than 41%
49% of 228 duels better than 38%
43% of 35 situations better than 60%
Anubis33
48% better than 34%
0.85 better than 89%
88.4 better than 81%
1.20 better than 90%
52% of 145 duels right on the average
42% of 31 situations better than 61%
Dust 231
55% better than 60%
0.78 better than 66%
79.7 better than 40%
1.13 better than 76%
53% of 122 duels better than 58%
71% of 17 situations better than 98%
Vertigo18
67% -
0.78 -
80.9 -
1.15-
57% of 72 duels -
27% of 15 situations -
Inferno17
59% better than 62%
0.68 better than 18%
76.2 better than 19%
1.00 better than 28%
48% of 63 duels better than 22%
22% of 9 situations better than 16%

Compared with players on the same level who have at least 15 matches on the map.

How Bingu plays

Across 403 matches Bingu averages K/R 0.74, ADR 79.0 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Vertigo with a 67% win rate in 18 matches. In 167 of 403 matches the rating was 1.10 or higher (41%), in 129 it was below 0.90. In 366 matches with detailed stats: 69 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. Bingu loses the most ELO in match 1 of the day (−215 ELO, win rate 48%). Things go best on Mirage (+156 ELO, win rate 55%). Improved over the last three months: ELO +137. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 79.7, Headshots at 50%, Win rate at 54%. Last 30 days: 54 matches, win rate 57%, net ELO −166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.