Bingedrinker

Belgium
214 matches tracked 48 matches in 30 days
Last updated:

How does Bingedrinker play?

Rating 0.85 (from 65 matches) K/R 0.62 ADR 69.4 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 9
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Rating spread from 65 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 25% very weak below 0.75 32%
Player type
Hits the head
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 32%
Opening duels won 43%−7 pp better than 4%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 14%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+10 pp better than 93%
AWP share of kills 2%−9 pp better than 12%
K/D 0.88−0.12 better than 7%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.7%−2.4 pp better than 3%
Rounds with 3K 2.8%−1.1 pp better than 7%
MVPs per match 1.7−0.6 better than 3%
4Ks and aces 11x 4K, 0 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 4.5+0.2 better than 60%
Enemies flashed per round 0.26−0.02 better than 47%
Rounds with a death 70%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 58%
▼ Got worse
K/R −0.07, ADR −4.3, Win rate −11 pp, ELO −294

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.59 (at the start 0.66).

Patterns

From the last 214 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −108 ELO
30 matches · 30% wins
On Anubis −57 ELO
37 matches · 49% wins
Between 12:00 and 18:00 +18 ELO, win rate 40%
On Mondays −157 ELO, win rate 27%

Bingedrinker loses the most ELO on Nuke: −108 ELO, 30% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.59 · Dust 2
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
46% better than 31%
0.61 better than 4%
69.8 better than 6%
0.83 better than 2%
43% of 306 duels better than 14%
39% of 41 situations better than 52%
Inferno41
68% better than 90%
0.64 better than 12%
74.2 better than 18%
0.86-
46% of 217 duels better than 20%
26% of 19 situations better than 21%
Anubis37
49% better than 43%
0.62 better than 4%
67.3 better than 2%
0.82-
41% of 157 duels better than 7%
41% of 22 situations better than 58%
Nuke30
30% better than 3%
0.65 better than 11%
71.4 better than 10%
0.97-
47% of 140 duels better than 23%
54% of 13 situations better than 81%
Mirage16
31% better than 3%
0.55 better than 1%
62.5 better than 1%
0.82-
45% of 65 duels better than 19%
33% of 12 situations better than 37%
Ancient12
50% -
0.68 -
71.7 -
1.08-
39% of 56 duels -
33% of 6 situations -
Cache11
18% -
0.50 -
59.0 -
0.52-
39% of 46 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bingedrinker plays

Across 214 matches Bingedrinker averages K/R 0.62 and ADR 69.4; the rating across the 65 rated matches is 0.85. Biggest strength: Headshot rate at 58%. That is better than 93% of players on level 9. Most room to improve: Rating at 0.85. That is better than only 2% of players on level 9. On average 13.9 kills per match, 58% of them headshots. The strongest map is Inferno with a 68% win rate in 41 matches. In 11 of 65 matches the rating was 1.10 or higher (17%), in 37 it was below 0.90. In 136 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 0.85. Bingedrinker loses the most ELO on Nuke (−108 ELO, win rate 30%). Things go best on Inferno (+68 ELO, win rate 68%). Got weaker: K/R −0.07, ADR −4.3, Win rate −11 pp, ELO −294. Unchanged in recent months: Headshots at 58%. Last 30 days: 48 matches, win rate 48%, ELO balance +51.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.