BilikAxe

Russia
On FACEIT since 2026 126 matches tracked 22 matches in 30 days
Last updated:

How does BilikAxe play?

Rating 0.87 K/R 0.62 ADR 72.5 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 37%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 42%−8 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 84%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 11%+1 pp · Ø 10% better than 59%
K/D 0.85−0.16 · Ø 1.01 better than 4%
Pistol kills per match 2.0
Knife kills 1 in 126 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.0%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 12%
3K rounds 2.8%−1.2 pp · Ø 4.0% better than 7%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 9x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 21%
Enemies flashed per round 0.54+0.27 · Ø 0.27 better than 95%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.61, Rating at 0.87, Win rate at 47%, ELO at 1,862
▼ Got worse
ADR −5.2

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.49
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.61 (at the start 0.63). Well below the average (0.73).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
41 matches · 51% win rate
On Fridays −39 ELO, win rate 41%

BilikAxe loses the most ELO on Mirage: −45 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Reached level 10 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage
  4. Most kills in a match: 35 · Ancient
  5. Highest rating in a match: 2.04 · Anubis

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 52%
0.57 better than 1%
66.9 better than 3%
0.81 better than 2%
41% of 188 duels better than 7%
47% of 17 situations better than 75%
Dust 236
47% better than 34%
0.68 better than 25%
78.8 better than 42%
0.95 better than 26%
46% of 162 duels better than 23%
41% of 22 situations better than 56%
Anubis17
53% better than 59%
0.65 better than 14%
70.2 better than 6%
0.91 better than 16%
36% of 66 duels better than 2%
33% of 15 situations better than 40%
Ancient11
36% -
0.63 -
76.4 -
0.87-
41% of 64 duels -
30% of 10 situations -
Inferno8
50% -
0.62 -
70.6 -
0.89-
36% of 36 duels -
20% of 5 situations -
Nuke7
43% -
0.56 -
71.8 -
0.75-
44% of 45 duels -
100% of 1 situations -
Cache4
75% -
0.64 -
73.0 -
0.86-
41% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BilikAxe plays

Across 126 matches BilikAxe averages K/R 0.62, ADR 72.5 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 45%, better than 84% of level 9 players. Most room to improve: Opening duels won at 42%, better than only 2% of level 9 players. Averages 13.6 kills per match with 50% headshots. The strongest map is Anubis with a 53% win rate in 17 matches. In 35 of 126 matches the rating was 1.10 or higher (28%), in 68 it was below 0.90. In 106 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. BilikAxe loses the most ELO on Mirage (−45 ELO, win rate 51%). Things go best on Dust 2 (+29 ELO, win rate 47%). From match no. 5 of the day on, things go best: 53% win rate, +100 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: ADR −5.2. Unchanged in recent months: K/R at 0.61, Rating at 0.87, Win rate at 47%, ELO at 1,862. Last 30 days: 22 matches, win rate 23%, net ELO −129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.